Maemo training material/Getting Started/Testing the installation


 * 3 . 1 Testing Scratchbox
 * 3 . 2 Writing a GUI Hello World
 * 3 . 3 Running the GUI Hello World
 * 3 . 4 Starting virtual X server (Xephyr)
 * 3 . 5 Directing the client to virtual server
 * 3 . 6 Starting the Application Framework
 * 3 . 7 Running Hello World in the AF

= 3 . Testing the installation=

= 3 . 1 Testing Scratchbox=

The following shows how to create a small non-graphical Hello World program, to verify that the Scratchbox environment works:

Program listing for our Hello World (helloworld.c)

/**   * helloworld.c   *   * This maemo code example is licensed under a MIT-style license,   * that can be found in the file called "License" in the same  '' * directory as this file.   * Copyright (c) 2007-2008 Nokia Corporation. All rights reserved.   * ''  * Simple standard I/O (printf)-based Hello World that we can use to  '' * test our toolchains.   */ ''  #include   /* printf */  <font color="#9A1900">/* main implementation */  <font color="#009900">int <font color="#000000">main <font color="#990000">( <font color="#009900">int argc<font color="#990000">, <font color="#009900">char <font color="#990000"> ** argv<font color="#990000">) <font color="#FF0000">{ <font color="#000000">printf <font color="#990000">( <font color="#FF0000">"Hello world <font color="#CC33CC">\n <font color="#FF0000">" <font color="#990000">); ''<font color="#9A1900">/* In Linux, each process upon termination must set its exit code.  <font color="#9A1900">    Exit code 0 means success to whoever executed this program. It '' <font color="#9A1900">    is routinely used inside scripts to test whether running some  ''<font color="#9A1900">    program succeeded or not. Other exit codes mean failure. Each '' <font color="#9A1900">    program is free to use different non-zero codes to signify  ''<font color="#9A1900">    different kinds of failures. These are normally listed in the '' ''<font color="#9A1900">    manual page for the program (since there is no standard). If you '' ''<font color="#9A1900">    forget to set your exit code, it will be undefined. */ ''  <font color="#0000FF">return  <font color="#990000"> ; <font color="#FF0000">} </tt>

First, it has to be verified that the proper directory is chosen. This can be done by using pwd (print working directory). At this point, the directory should be the home directory:

[sbox-DIABLO_X86: ~] > pwd /home/user

Then, start an editor and write the small hello world program (you may use the above listing as a template if you wish):

[sbox-DIABLO_X86: ~] > nano helloworld.c

nano is a GNU version of "pico" editor, which is a simple text file editor. Use Control+character to execute the commands listed on the bottom of the screen. WriteOut means "save". You may also use vi or an external editor to the SDK environment (see below for hints on using vi and emacs).

[sbox-DIABLO_X86: ~] > gcc -Wall -g helloworld.c -o helloworld [sbox-DIABLO_X86: ~] > ls -F hello* helloworld* helloworld.c

The -g option to gcc tells the compiler to add debugging symbols to the generated output file. -Wall will tell the compiler to enable most of the syntax and other warnings that the source code could trigger. -o helloworld then tells the output filename to which gcc will write the result binary.

The -F option to ls is mainly useful when working with a non-color terminal (e.g. paper) to indicate the type of different files. The asterisk after helloworld signifies that the file is an executable.

[sbox-DIABLO_X86: ~] > ./helloworld Hello world

Running the binary should not produce any surprises.

[sbox-DIABLO_X86: ~] > file helloworld helloworld: ELF 32-bit LSB executable, Intel 80386, version 1 (SYSV), for GNU/Linux 2.6.0, dynamically linked (uses shared libs), not stripped

The file tool is a generic utility that will load some bytes from the start of the given file and then use its internal database to decode what the file might "mean". In this case, it will correctly decode the file as a X86 format binary file.

[sbox-DIABLO_X86: ~] > ldd helloworld linux-gate.so.1 => (0xffffe000) libc.so.6 => /lib/libc.so.6 (0xb7e9f000) /lib/ld-linux.so.2 (0xb7fd2000) [sbox-DIABLO_X86: ~] > ls -l /lib/libc.so.6 lrwxrwxrwx 1 user user 11 Nov 12 15:52 /lib/libc.so.6 -> libc-2.5.so [sbox-DIABLO_X86: ~] > ls -l /lib/libc-2.5.so -rwxr-xr-x  1 user user 1213256 Sep  7 13:28 /lib/libc-2.5.so

The names of dynamic libraries that the executable uses will be shown on the left-hand column, and the files where the libraries live on the system if executing the program will be shown on the right-hand column. After that, use ls to check out the exact version of the C library that is used in the SDK by using the "long listing format" -l option (running these commands using the ARMEL target would yield more or less the same results). N.B. The linux-gate.so.1 is a so-called hack to support a certain way of doing system calls on the X86 architecture, and is not always present on newer systems.

When comparing the version of libc used on the real system with ls -l, it will probably show a difference (in version numbers). This means that the executables that were built inside sbox use libraries that are also inside sbox. This also means a stable development platform, especially when working in team where each member has their own Linux, which they have customized. This might not seem very important at this stage, but when encountering all the different tools that are used in free software development, this feature of sbox will come in handy.

Scratchbox does not contain any logic to emulate the kernel (or to use a different kernel for running programs inside sbox). The only easy possibility for this is using the sbrsh CPU-transparency option.

vi

It is also possible to use vi (Visual Interactive) editor inside sbox. It is possible to install own favorite editors inside sbox (with the debian-devkit), but the following examples will use nano, since it is the easiest to start with. To learn vi, it is best to ask an Internet search engine for a "vi tutorial". There are lots of them to be found. To understand why vi can be considered to be "strange", it is useful to know its history first. Using vi is optional of course.

The version of vi that is commonly installed on Linux systems is really vim (VI iMproved), which is a more user friendly vi, including syntax high-lighting and all kinds of improvements. sbox has a program called vimtutor installed to help in learning the use of vi interactively.

It is also fairly simple to use existing editors. /scratchbox/users/x/home/x/ is the home directory of user x when accessing it from the real Linux desktop. Ubuntu comes with gedit, which is a fairly good graphical editor that also supports syntax high-lighting and multiple tabs for editing multiple files at the same time.

And as a final note, also emacs can be used.

Here is how to do it:


 * Start emacs outside of sbox
 * In emacs, use M-x server-start
 * Inside sbox use emacsclient filename to open the file for editing in your emacs

= 3 . 2 Writing a GUI Hello World=

The following example shows how to write the first GUI program. N.B. Only GTK+ library is used here, meaning that the platform provided widgets or coding style are not utilized. That will be discussed soon.

A simple GTK+ Hello World (gtk_helloworld-1.c)

<tt><font color="#9A1900">/**  <font color="#9A1900"> * gtk_helloworld-1.c  <font color="#9A1900"> *  <font color="#9A1900"> * This maemo code example is licensed under a MIT-style license,  <font color="#9A1900"> * that can be found in the file called "License" in the same  ''<font color="#9A1900"> * directory as this file.  <font color="#9A1900"> * Copyright (c) 2007-2008 Nokia Corporation. All rights reserved.  <font color="#9A1900"> * '' ''<font color="#9A1900"> * A simple GTK+ Hello World. You need to use Ctrl+C to terminate '' ''<font color="#9A1900"> * this program since it doesn't implement GTK+ signals (yet).  <font color="#9A1900"> */ '' <font color="#000080"> #include  <font color="#FF0000"><stdlib.h> <font color="#9A1900">/* EXIT_* */  ''<font color="#9A1900">/* Introduce types and prototypes of GTK+ for the compiler. */ '' <font color="#000080"> #include  <font color="#FF0000"><gtk/gtk.h> <font color="#009900">int <font color="#000000">main <font color="#990000">( <font color="#009900">int argc<font color="#990000">, <font color="#009900">char <font color="#990000"> ** argv<font color="#990000">) <font color="#FF0000">{ ''<font color="#9A1900">/* We'll have two references to two GTK+ widgets. */ ''  GtkWindow<font color="#990000"> * window<font color="#990000"> ; GtkLabel<font color="#990000"> * label<font color="#990000"> ; ''<font color="#9A1900">/* Initialize the GTK+ library. */ ''  <font color="#000000">gtk_init <font color="#990000">(& argc<font color="#990000">, <font color="#990000">& argv<font color="#990000">); <font color="#9A1900">/* Create a window with window border width of 12 pixels and a  ''<font color="#9A1900">    title text. */ ''  window <font color="#990000"> = <font color="#000000">g_object_new <font color="#990000">( GTK_TYPE_WINDOW<font color="#990000">,      <font color="#FF0000">"border-width" <font color="#990000">, <font color="#993399">12 <font color="#990000">,      <font color="#FF0000">"title" <font color="#990000">, <font color="#FF0000">"Hello GTK+" <font color="#990000">,      NULL<font color="#990000">); ''<font color="#9A1900">/* Create the label widget. */ ''  label <font color="#990000"> = <font color="#000000">g_object_new <font color="#990000">( GTK_TYPE_LABEL<font color="#990000">,      <font color="#FF0000">"label" <font color="#990000">, <font color="#FF0000">"Hello World!" <font color="#990000">,      NULL<font color="#990000">); ''<font color="#9A1900">/* Pack the label into the window layout. */ ''  <font color="#000000">gtk_container_add <font color="#990000">( <font color="#000000">GTK_CONTAINER <font color="#990000">( window<font color="#990000">), <font color="#000000">GTK_WIDGET <font color="#990000">( label<font color="#990000">)); ''<font color="#9A1900">/* Show all widgets that are contained by the window. */ ''  <font color="#000000">gtk_widget_show_all <font color="#990000">( <font color="#000000">GTK_WIDGET <font color="#990000">( window<font color="#990000">)); ''<font color="#9A1900">/* Start the main event loop. */ ''  <font color="#000000">g_print <font color="#990000">( <font color="#FF0000">"main: calling gtk_main <font color="#CC33CC">\n <font color="#FF0000">" <font color="#990000">); <font color="#000000">gtk_main <font color="#990000">; ''<font color="#9A1900">/* Display a message to the standard output and exit. */ ''  <font color="#000000">g_print <font color="#990000">( <font color="#FF0000">"main: returned from gtk_main and exiting with success <font color="#CC33CC">\n <font color="#FF0000">" <font color="#990000">); <font color="#9A1900">/* The C standard defines this condition as EXIT_SUCCESS, and this  <font color="#9A1900">    symbolic macro is defined in stdlib.h (which GTK+ will pull in  ''<font color="#9A1900">     in-directly). There is also a counter-part for failures: '' ''<font color="#9A1900">    EXIT_FAILURE. */ ''  <font color="#0000FF">return  EXIT_SUCCESS<font color="#990000"> ; <font color="#FF0000">} </tt>

Build your program:

[sbox-DIABLO_X86: ~] > gcc -Wall -g gtk_helloworld-1.c -o gtk_helloworld-1 gtk_helloworld-1.c:15:21: gtk/gtk.h: No such file or directory gtk_helloworld-1.c: In function `main': gtk_helloworld-1.c:20: error: `GtkWindow' undeclared (first use in this function) gtk_helloworld-1.c:20: error: (Each undeclared identifier is reported only once gtk_helloworld-1.c:20: error: for each function it appears in.) gtk_helloworld-1.c:20: error: `window' undeclared (first use in this function) gtk_helloworld-1.c:21: error: `GtkLabel' undeclared (first use in this function) gtk_helloworld-1.c:21: error: `label' undeclared (first use in this function) gtk_helloworld-1.c:24: warning: implicit declaration of function `gtk_init' gtk_helloworld-1.c:28: warning: implicit declaration of function `g_object_new' gtk_helloworld-1.c:28: error: `GTK_TYPE_WINDOW' undeclared (first use in this function) gtk_helloworld-1.c:34: error: `GTK_TYPE_LABEL' undeclared (first use in this function) gtk_helloworld-1.c:39: warning: implicit declaration of function `gtk_container_add' gtk_helloworld-1.c:39: warning: implicit declaration of function `GTK_CONTAINER' gtk_helloworld-1.c:39: warning: implicit declaration of function `GTK_WIDGET' gtk_helloworld-1.c:42: warning: implicit declaration of function `gtk_widget_show_all' gtk_helloworld-1.c:45: warning: implicit declaration of function `g_print' gtk_helloworld-1.c:46: warning: implicit declaration of function `gtk_main'

<small class="FOOTNOTESIZE">Compiling leads to a lot of errors

As can be seen, this does not look at all promising. At the start of the source code, there was #include. The compiler needs to be told where it should look for that critical GTK+ header file. It is also quite likely that some special flags need to be passed to the compiler in order for it to use the proper compilation settings when building GTK+ software. How to decide which flags to use?

This is where a tool called pkg-config comes to the rescue. It is a simple program that provides a unified interface to output compiler, linker flags and library version numbers. Its utility will be discussed later, when starting the automating of the building process. For now, the pkg-config will be used manually.

[sbox-DIABLO_X86: ~] > pkg-config --list-all | sort .. listing cut to include only relevant libraries .. dbus-glib-1   dbus-glib - GLib integration for the free desktop message bus gconf-2.0     gconf - GNOME Config System. gdk-2.0       GDK - GIMP Drawing Kit (x11 target) gdk-pixbuf-2.0 GdkPixbuf - Image loading and scaling glib-2.0      GLib - C Utility Library gnome-vfs-2.0 gnome-vfs - The GNOME virtual file-system libraries gtk+-2.0      GTK+ - GIMP Tool Kit (x11 target) hildon-1      hildon - Hildon widgets library hildon-fm-2   hildon-fm - Hildon file management widgets pango         Pango - Internationalized text handling x11           X11 - X Library

<small class="FOOTNOTESIZE">Listing the installed  packages.

also has some other commands that will prove useful:

[sbox-DIABLO_X86: ~] > pkg-config --modversion gtk+-2.0 2.10.12

<small class="FOOTNOTESIZE">Listing the version of an installed  package, GTK+ in this case.

[sbox-DIABLO_X86: ~] > pkg-config --cflags gtk+-2.0 -I/usr/include/gtk-2.0 -I/usr/lib/gtk-2.0/include -I/usr/include/atk-1.0 -I/usr/include/cairo -I/usr/include/pango-1.0 -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include -I/usr/include/freetype2 -I/usr/include/libpng12

<small class="FOOTNOTESIZE">Getting the necessary options and flags for  that allow using proper header files with GTK+.

As can be seen, there are many. With this version of GTK+, all of them are -I options. They are used to tell the compiler which additional directories to check for system header files in addition to the default ones.

[sbox-DIABLO_X86: ~] > pkg-config --libs gtk+-2.0 -lgtk-x11-2.0 -lgdk-x11-2.0 -latk-1.0 -lgdk_pixbuf-2.0 -lm -lpangocairo-1.0 -lpango-1.0 -lcairo -lgobject-2.0 -lgmodule-2 -ldl -lglib-2.0

<small class="FOOTNOTESIZE">Getting the necessary options and flags for  that allow linking against the GTK+ library.

When linking the application, the linker has to be told which libraries to link against. In fact, the whole program linking phase will fail (as shown shortly) without this information.

Now it is time to try and compile the software again, this time using the compilation flags that pkg-config provides:

[sbox-DIABLO_X86: ~] > gcc -Wall -g gtk_helloworld-1.c \ `pkg-config --cflags gtk+-2.0` -o gtk_helloworld-1 /var/tmp/ccQ14x4c.o: In function `main':/home/user/gtk_helloworld-1.c:24: undefined reference to `gtk_init' :/home/user/gtk_helloworld-1.c:28: undefined reference to `gtk_window_get_type' :/home/user/gtk_helloworld-1.c:28: undefined reference to `g_object_new' :/home/user/gtk_helloworld-1.c:34: undefined reference to `gtk_label_get_type' :/home/user/gtk_helloworld-1.c:34: undefined reference to `g_object_new' :/home/user/gtk_helloworld-1.c:39: undefined reference to `gtk_widget_get_type' :/home/user/gtk_helloworld-1.c:39: undefined reference to `g_type_check_instance_cast' :/home/user/gtk_helloworld-1.c:39: undefined reference to `gtk_container_get_type' :/home/user/gtk_helloworld-1.c:39: undefined reference to `g_type_check_instance_cast' :/home/user/gtk_helloworld-1.c:39: undefined reference to `gtk_container_add' :/home/user/gtk_helloworld-1.c:42: undefined reference to `gtk_widget_get_type' :/home/user/gtk_helloworld-1.c:42: undefined reference to `g_type_check_instance_cast' :/home/user/gtk_helloworld-1.c:42: undefined reference to `gtk_widget_show_all' :/home/user/gtk_helloworld-1.c:45: undefined reference to `g_print' :/home/user/gtk_helloworld-1.c:46: undefined reference to `gtk_main' :/home/user/gtk_helloworld-1.c:49: undefined reference to `g_print' collect2: ld returned 1 exit status

<small class="FOOTNOTESIZE">Trying to build again, with proper C flags.

The command above might seem somewhat strange to someone not having used UNIX command shells. What is happening here is the backtick expansion. It is an operation where the shell will start another shell to execute just the text inside the backticks. In this case, another shell is started to run. Normal output from the commands is then read into the main shell, and this output is replaced into the location where the backticks were. N.B. It is very important to use the ` character. Not ', nor the other quote character that might be used in a Swedish keyboard layout (also used in Finland). In some keyboard layouts, it will be necessary to press space after the backtick since it is also used for character composition (try backtick and letter 'a').

Something like $(pkg-config ..) might also be encountered. This is the same operation as backtick. However, backtick is more portable across antique UNIX shells. Nowadays, it is a matter of taste which way to use it.

The errors printed by gcc are quite different this time. These errors come from ld, which is the binary code linker in Linux systems and it is complaining about missing symbols (the undefined references). Obviously something is still missing.

The linker needs to be told where to find the missing symbols. Since it is the linker this is all about, and not the compiler, the missing symbols are found in the library files. To fix the problem (again with the backticks),    can be used:

[sbox-DIABLO_X86: ~] > gcc -Wall -g gtk_helloworld-1.c \ `pkg-config --cflags gtk+-2.0` -o gtk_helloworld-1 \ `pkg-config --libs gtk+-2.0` [sbox-DIABLO_X86: ~] >

<small class="FOOTNOTESIZE">Successful compile and linking.

The order and placement of the pkg-configs above is important: the  need to be placed as early as feasible, but the   must come last (this does matter in some problematic linking scenarios).

The next step is to repeat the basic commands that were used before with the non-GUI hello world:

[sbox-DIABLO_X86: ~] > ls -l gtk_helloworld-1 -rwxrwxr-x 1 user user 16278 Nov 20 00:22 gtk_helloworld-1 [sbox-DIABLO_X86: ~] > file gtk_helloworld-1 gtk_helloworld-1: ELF 32-bit LSB executable, Intel 80386, version 1 (SYSV), for GNU/Linux 2.6.0, dynamically linked (uses shared libs), not stripped [sbox-DIABLO_X86: ~] > ldd gtk_helloworld-1 linux-gate.so.1 => (0xffffe000) libgtk-x11-2.0.so.0 => /usr/lib/libgtk-x11-2.0.so.0 (0xb7c4c000) libgdk-x11-2.0.so.0 => /usr/lib/libgdk-x11-2.0.so.0 (0xb7bc8000) libatk-1.0.so.0 => /usr/lib/libatk-1.0.so.0 (0xb7bad000) libgdk_pixbuf-2.0.so.0 => /usr/lib/libgdk_pixbuf-2.0.so.0 (0xb7b97000) libm.so.6 => /lib/libm.so.6 (0xb7b71000) libpangocairo-1.0.so.0 => /usr/lib/libpangocairo-1.0.so.0 (0xb7b68000) libpango-1.0.so.0 => /usr/lib/libpango-1.0.so.0 (0xb7b2b000) libcairo.so.2 => /usr/lib/libcairo.so.2 (0xb7ab5000) libgobject-2.0.so.0 => /usr/lib/libgobject-2.0.so.0 (0xb7a7a000) libgmodule-2.0.so.0 => /usr/lib/libgmodule-2.0.so.0 (0xb7a76000) libdl.so.2 => /lib/libdl.so.2 (0xb7a71000) libglib-2.0.so.0 => /usr/lib/libglib-2.0.so.0 (0xb79dd000) libc.so.6 => /lib/libc.so.6 (0xb78b2000) libX11.so.6 => /usr/lib/libX11.so.6 (0xb77bd000) libXfixes.so.3 => /usr/lib/libXfixes.so.3 (0xb77b8000)

libXtst.so.6 => /usr/lib/libXtst.so.6 (0xb77b3000) libfontconfig.so.1 => /usr/lib/libfontconfig.so.1 (0xb7788000) libXext.so.6 => /usr/lib/libXext.so.6 (0xb777a000) libXrender.so.1 => /usr/lib/libXrender.so.1 (0xb7771000) libXi.so.6 => /usr/lib/libXi.so.6 (0xb7769000) libXrandr.so.2 => /usr/lib/libXrandr.so.2 (0xb7762000) libXcursor.so.1 => /usr/lib/libXcursor.so.1 (0xb7759000) /lib/ld-linux.so.2 (0xb7fc3000) libpangoft2-1.0.so.0 => /usr/lib/libpangoft2-1.0.so.0 (0xb772b000) libfreetype.so.6 => /usr/lib/libfreetype.so.6 (0xb76c6000) libz.so.1 => /usr/lib/libz.so.1 (0xb76b7000) libpng12.so.0 => /usr/lib/libpng12.so.0 (0xb7692000) libXau.so.6 => /usr/lib/libXau.so.6 (0xb768f000) libXdmcp.so.6 => /usr/lib/libXdmcp.so.6 (0xb7689000) libexpat.so.1 => /usr/lib/libexpat.so.1 (0xb7669000)

<small class="FOOTNOTESIZE">Victory at last!

As can be seen from the last ldd listing, this simple Hello World manages to require quite a number of other libraries to run. The program directly only requires GTK+, but GTK+ needs GDK (and all the other libraries that were covered in the introduction). Those libraries in turn need other libraries and so on.

So, what is seen here is almost the full list of all required libraries to run. Almost, because modern UNIX systems (and Linux) can also load libraries on demand (called runtime dynamic module loading).

This might make one wonder, whether writing simple a Hello World really is so painful. It is actually much simpler in real life. The reason why this chapter introduces the various errors is that they will be encountered in actual situations quite early on. This chapter serves as a reference to some possible errors, and (hopefully) also show a solution.

All of these tools will be needed later on, when starting the packaging of the software, and they will not be covered at this level of detail there.

= 3 . 3 Running the GUI Hello World=

Let's try to execute our nice Hello World (inside sbox):

[sbox-DIABLO_X86: ~] > ./gtk_helloworld-1 gtk_helloworld-1[4759]: GLIB WARNING ** Gtk - cannot open display: [sbox-DIABLO_X86: ~] > echo $DISPLAY

<small class="FOOTNOTESIZE">Don't despair, the end is near.

Seems that GTK+ is having problems opening the connection to the X server. This can be verified by displaying the contents of the DISPLAY environmental variable, and indeed, it comes out empty. If the DISPLAY variable contains :0.0, it means that the value has been copied from the real graphical session into sbox, and clients will try to connect to the real X server (and probably fail in authentication).

Xephyr was set up in the previous chapter, so now it has to be started so that it can be used as the server for all clients running inside the Scratchbox session.

= 3 . 4 Starting virtual X server (Xephyr)=

Open another terminal emulator (don't close your sbox session).

Start up the server with:

user@system:~$ Xephyr :2 -host-cursor -screen 800x480x16 -dpi 96 -ac \ -extension Composite

<small class="FOOTNOTESIZE">Starting Xephyr for use with the SDK.

The first parameter is the Display number that X server should start on (and provide to clients). is used here since it is normally unused in regular Linux desktop environments.

The  parameters tells Xephyr how large the screen should be (in pixels) and how many bits to use for color-information (16). This is the resolution in pixels of Internet Tablets. tells the server to tell its clients that the logical to physical size mapping should be done with 96 dots-per-inch setting (should the client request that information). The DPI setting is mainly important when dealing with fonts and text.

tells Xephyr that any client may connect to it. This means that you should be extremely careful about your networking environment so that rogue users will not target your Xephyr with their own clients.

The last parameter disables the Composite extension.

When Xephyr starts, it will connect to the X server given in the  environmental variable that it sees. Do not modify or touch your real  variable that Xephyr sees.

By default the server will have one screen, and it will be filled by the default X server background pattern (a tight braid made out of white pixels on black).

Note that the terminal emulator (more specifically, the shell that the emulator started) is waiting for Xephyr to end. If you ever need to kill all the graphical applications running in the SDK, you can just close your Xephyr. This will leave the daemons running inside sbox (D-Bus and friends). Normally this is not a good idea. To ask the foreground process to terminate itself, use. Inside sbox this same technique can be used to terminate a graphical client that you start from the command line (as will be done shortly).

= 3 . 5 Directing the client to virtual server=

Now that we have an X server running, it's time to switch back to sbox.

We start by setting the environmental variable to use a local domain socket to the X server, and tell all X clients to connect to Display number 2, since that's where we just started our Xephyr on:

[sbox-DIABLO_X86: ~] > export DISPLAY=:2 [sbox-DIABLO_X86: ~] > ./gtk_helloworld-1 main: calling gtk_main Ctrl+c

<small class="FOOTNOTESIZE">Setting the correct  content and running a simple GUI program.

We'll need to terminate the program with, since it doesn't implement any graphical methods of closing it. Note that you'll need to set your  correctly on each sbox login (or target switch).

Not really impressive, is it? If you remember what a window manager is, you will note that since it's missing (we didn't start any for the X server) you cannot control the Hello World with your mouse. Kill it with  for now (we'll start it again in a moment).

To quickly detach the foreground process from your shell and continue running it in the background, use the following key-combination  and then use the shell command. Between those two steps the process will be "paused".

= 3 . 6 Starting the Application Framework=

The next step is to have a nice graphical environment that will implement a nicer graphical screen. We will start a series of clients each of which have a specific role. These were introduced before.

To start the Application Framework (referred to as AF from now on), we can use a handy script that comes with the SDK:

[sbox-DIABLO_X86: ~] > af-sb-init.sh start Sample files present. Starting DBUS system bus Starting D-BUS session bus daemon Starting Maemo Launcher: maemo-launcher maemo-launcher: error rising the oom shield for pid=4847 status=5632. Starting Sapwood image server Starting Matchbox window manager sapwood-server[4858]: GLIB INFO default - server started Starting clipboard-manager Starting Keyboard maemo-launcher: invoking '/usr/bin/hildon-input-method.launch' Starting Hildon Desktop maemo-launcher: invoking '/usr/bin/hildon-desktop.launch' .. listing cut for brevity .. [sbox-DIABLO_X86: ~] >

<small class="FOOTNOTESIZE">Using the  script to start the AF.

We use  and   parameters to start and stop the graphical environment. If everything works, you should see a screen resembling this one:

= 3 . 7 Running Hello World in the AF=

While AF is running, let's start our Hello World again ( in sbox):

Since there now is a window manager running, our client will get much larger window to draw in. GTK+ will scale the widget accordingly (only there is only one widget in our Hello World). Note that the screen still looks a bit off. If you "close the application" by pressing the X in top-right corner, you will notice that our Hello World will disappear from the screen. Since we haven't implemented signals yet and thus don't handle window destruction, our Hello World application will only be hidden. It is still running (as you can see in your sbox terminal emulator since the shell doesn't display its prompt). Stop the Hello World with.

Next we'll use a SDK utility script called. Its job is to setup correct environmental variables for themes and communication for the command that is given to it as its command line parameter.

Use  to start your X client again:



The screen is still a bit off (we don't get nice borders around our main GtkLabel widget) but looks already somewhat better. The text is scaled to be more in sync with the other text sizes and also the color is in sync with the platform color (it's not gray anymore).

In "maemo Application Development" material you'll learn how to adapt our application for maemo, so that it will "sit better" in the environment. You'll also learn how to react to HID-events, how to use widgets and how to package your software so that it can be easily distributed to users and installed on Internet Tablets.