Community SSU/Features/hildon-desktop/Default values

Default values for transitions.ini

 * 1) This file contains timings and values for transitions in hildon-desktop
 * 2) duration = time in milliseconds
 * 3) zoom = amount to zoom out the background. 1 = none, 0.5 = zoom to half size
 * 4) radius = radius of blur (this is actually the number of blur iterations,
 * 5)          so the bigger the number the longer it takes)
 * 6) saturation = the amount of colour left in the background (0 = grey, 1 = normal)
 * 7) brightness = brightness of the background (0 = black, 1 = normal)

[blur] turbo = 0 duration = 250

[task_nav] zoom = 0.85 zoom_for_home = 1.4 zoom_duration = 250 fly_duration = 250 notifade_in = 150 notifade_out = 150 tile_font = Ubuntu 15
 * 1) Zoom out of the task navigator before it fades out
 * 2) -- zoom: how much to scale the switcher when going to launcher
 * 3) 	  (the second layer of the launcher would scale it twice
 * 4) 	   as much but the switcher is hidden by that time currently)
 * 5) -- zoom_for_home: how much to scale the switcher when leaving for home
 * 6) -- zoom_duration: the number of miliseconds to spend on zooming
 * 7) 		   a thumbnail
 * 8) -- fly_duration: how long should it take for the thumbnails to rearrange
 * 9) -- notifade_in/out: time to fade the notifications

[home] radius = 12 radius_more = 16 saturation = 0.8 brightness = 0.4 zoom = 0.93 zoom_applets = 0.85 zoom_on_press = 0 parallax = 1.3
 * 1) Blurring of the home view
 * 2) -- radius: amount of iterations of blur filter to perform when not zoooming
 * 3)            eg. for dialogs
 * 4) -- radius_more: amount of iterations of blur filter to perform when zooming
 * 5)                 eg. for launcher/task navigator
 * 6) -- saturation: saturation of the background when blurred
 * 7) -- brightness: brightness of the background when blurred
 * 8) -- zoom: Basic amount to scale the home view by (gets multiplied by how many
 * 9)          'levels' deep the UI is - eg. launcher is one level, launcher submenu
 * 10)          is another)
 * 11) -- zoom_applets: Amount to scale applets by when zooming out
 * 12) -- zoom_on_press: set to 1 to include a zoom effect when the screen is pressed
 * 13) -- parallax: Amount of parallax between desktop and widget layers when panning

[launcher]
 * 1) These control the deceleration of the launcher pages.  When panning freely
 * 2) (decelerating) the velocity of the launcher page is adjusted by this much.
 * 3) strong_deceleration_rate is effective in the bouncing zones.  Uncomment if
 * 4) you want faster panning.
 * 1) deceleration_rate = 0.98
 * 2) strong_deceleration_rate = 0.7

[launcher_glow] duration_in = 100 duration_out = 200 radius = 10 brightness = 0.75
 * 1) The glow effect around launcher buttons

[launcher_in] duration = 250 sequenced = 0 depth = 225 keyframes = 0,0.17,0.39,0.65,0.87,1.13,1.26,1.22,1.17,1.13,1.09,1.04,1,1,1,1,1,1,1,1,1 keyframes_icon = 0,0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1,1,1,1,1,1,1,1,1,1,1 keyframes_label = 0,0,0,0,0,0,0,0,0,0,0,0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1
 * 1) The items below are for the transitions that are applied
 * 2) to a 'page' of launcher icons
 * 3) -- duration: time in ms
 * 4) -- depth: amount to move icons backwards and forwards (with perspective)
 * 5)           this is pretty much how big or small the icons get
 * 6) -- sequenced: for in and in_sub, whether icons swoop nicely in (1)
 * 7)               or whether they just all zoom in as one (0)
 * 8) -- keyframes: A list of values that are linearly interpolated between
 * 9)               to produce the movement of the launcher tiles. There can
 * 10)               be any number of values as long as there are 2 or more.
 * 11)               <1 means nearer the viewer, >1 means further away
 * 12) -- keyframes_label: The values used for fading in the labels. 0=transparent
 * 13)                     1=opaque
 * 14) -- keyframes_icon: The values used for fading in the icons. 0=transparent
 * 15)                     1=opaque
 * 16) Launcher top layer first appearing

[launcher_out] duration = 250 depth = 150
 * 1) Launcher top layer disappearing

[launcher_out_back] duration = 250 depth = 150
 * 1) launcher top layer disappearing when a layer in front

[launcher_launch] duration = 400 delay = 500 duration_out = 700 depth = 100
 * 1) launch animation
 * 2) duration_out - amount of time to take when fading the launcher out and application in
 * 3) delay - the amount of time to wait after the window has appeared before we fade out
 * 4)         (this time is *included* in duration_out, so it must be <= duration_out)

[launcher_in_sub] duration = 250 sequenced = 0 depth = 200 keyframes = 0,0.17,0.39,0.65,0.87,1.13,1.26,1.22,1.17,1.13,1.09,1.04,1,1,1,1,1,1,1,1,1 keyframes_icon = 0,0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1,1,1,1,1,1,1,1,1,1,1 keyframes_label = 0,0,0,0,0,0,0,0,0,0,0,0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1
 * 1) sub-menu appearing

[launcher_out_sub] duration = 250 depth = 150
 * 1) sub-menu disappearing

[launcher_back] duration = 250 depth = 150
 * 1) main disappearing when sub-menu appears

[launcher_forward] duration = 250 depth = 100
 * 1) main appearing when sub-menu disappears

[rotate] duration_in = 200 duration_out = 200 damage_timeout = 0 damage_timeout_plus = 0 damage_timeout_max = 0 angle = 45
 * 1) Screen rotation transition
 * 2) duration_in = time for rotation before blanking
 * 3) duration_out = time for rotation after blanking
 * 4) damage_timeout = in the rotation transition, the amount of milliseconds to
 * 5)                  leave after we get a damage event before we transition back
 * 6)                  from blanking.
 * 7) damage_timeout_max = maximum amount of time we may wait if we keep getting
 * 8)                      damage events.
 * 9) angle = rotation angle for each transition, in degrees. Ideally this is set
 * 10)         so that the screen looks like it keeps turning at the same speed
 * 11)         during blanking. 0 is none, 90 degrees is side-on
 * 1) changed from 100 in order to reduce jerkiness of transition (also changed the
 * 2) fade-out so it doesn't fade to black completely)

[app_close] duration = 450
 * 1) App close transition

[popup] duration_in = 250 duration_out = 250
 * 1) Popup for dialogs and status menu

[fade] duration_in = 200 duration_out = 500 banner_note_alpha = 0.85 info_note_alpha = 0.85
 * 1) Fade in for banners
 * 2) _alpha specifies the final transparency of various things
 * 3) currently only banner_note and info_note are supported

[notification] is_cool = 0 duration_in = 400 duration_out = 450
 * 1) Transition for notification previews

[subview] duration_in = 250 duration_out = 250
 * 1) Sliding subview window transition

[loading_timeout] load_average_factor = 7.5
 * 1) This is multiplied by the load average to find the timeout
 * 2) in seconds. before "Unable to load" is displayed.  There is
 * 3) a minimum of 10s.

[edit_mode] snap_grid_size=4 snap_to_grid_while_move = 1
 * 1) Edit mode configuration
 * 1) Set to 0 if snap to grid should be only happen when widget is released

[thp_tweaks] blurless = 0 blurless_saturation = 0
 * 1) Special tweaks (a restart might be required)
 * 1) Special tweaks (a restart might be required)
 * 1) Blurless desaturation (0 = default, 1 = MeeGo/Symbian-style)
 * 1) saturation value for blurless (0 = no color, 1 = full color)
 * 1) [home] brightness, is used for the brightness

taskswitcher = 0
 * 1) Bigger task switcher (0 = default, 1 = single column, 2 = two columns)

zaxisrotation = 0
 * 1) Rotation around the Z axis (0 = rotate around X/Y, 1 = rotate around Z)

forcerotation = 0
 * 1) Forced app auto-rotation (0 = default, 1 = auto-rotate every app)

tactilepopups = 0
 * 1) Popup feedback using the "tactile" utility (0 = disabled, 1 = enabled)
 * 2) You need to install "tactile" from the maemo.org repositories for this

blacklist = mediaplayer osso-xterm worldclock image-viewer camera-ui Calendar
 * 1) Lock application window in landscape mode

thumb_desaturation = 0
 * 1) Thumbnails desaturation in tasknav

whitelist =
 * 1) Enables portrait mode for a given application