Editing Maemo Summit 2009/Schedule/Day 1
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* Abstract: Presentation focusing on the challenges of porting OpenGL games to GL ES, including challenges above and beyond merely porting and optimizing the rendering engine. Quake 3 will be used as an example. | * Abstract: Presentation focusing on the challenges of porting OpenGL games to GL ES, including challenges above and beyond merely porting and optimizing the rendering engine. Quake 3 will be used as an example. | ||
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