Editing Miniature/Policies

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** Details:
** Details:
-
*** QPointers keep track of object deletion and set all referring QPointers to zero, preventing dangling pointers. Especially when using signals & slots, this is an often (and sometimes hard to spot!) source of bugs. With QPointers, you can wrap your code with conditional guards like so:
+
*** QPointers keep track of object deletion and set all referring QPointers to zero, preventing dangling pointers. Especially when using signals & slots, this is an often (and sometimes hard to spot!) source of bugs. With QPointers, you can wrap your code with guards like so:
   if (m_member)
   if (m_member)
   {
   {
       // Do sth with m_member object.
       // Do sth with m_member object.
-
       // This block *never* gets executed even if m_member was deleted elsewhere.
+
       // This block *never* gets executed if m_meber was deleted elsewhere.
   }
   }

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