Editing OpenGL-ES
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Latest revision | Your text | ||
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[[image:Opengl.svg]] | [[image:Opengl.svg]] | ||
- | OpenGL 1.0 has fixed shaders and fixed function API | + | * OpenGL 1.0 has fixed shaders and fixed function API to using them |
- | + | * OpenGL 2.0 adds programmable shaders, but fixed function pipeline API is still there for backward compatibility | |
- | + | * OpenGL ES 1.1 is based on OpenGL 1.x with some APIs removed and fixed point integer support added | |
+ | * OpenGL ES 2.0 is based on OpenGL 2.0 with the fixed function API removed | ||
=== Porting between OpenGL variants === | === Porting between OpenGL variants === |
Learn more about Contributing to the wiki.