Editing OpenGL-ES

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* [http://www.amazon.com/OpenGL%20ES-2-0-Programming-Guide/dp/0321502795/ref=sr_1_1?ie=UTF8&s=books&qid=1235944783&sr=1-1 OpenGL ES 2.0 programming guide] – This 'Gold Book' is hardly in the same league as the above book, or the original 'Red Book' - being aimed at folk who already know their OpenGL lingo. It dives into laborious detail as if trying to spew as much of the ES 2.0 spec onto the page as possible. It assumes a Windows audience and the AMD simulator. You may be better off looking at the PowerVR SDK tutorial code than reading this book, then coming back to it for reference and further code examples.
* [http://www.amazon.com/OpenGL%20ES-2-0-Programming-Guide/dp/0321502795/ref=sr_1_1?ie=UTF8&s=books&qid=1235944783&sr=1-1 OpenGL ES 2.0 programming guide] – This 'Gold Book' is hardly in the same league as the above book, or the original 'Red Book' - being aimed at folk who already know their OpenGL lingo. It dives into laborious detail as if trying to spew as much of the ES 2.0 spec onto the page as possible. It assumes a Windows audience and the AMD simulator. You may be better off looking at the PowerVR SDK tutorial code than reading this book, then coming back to it for reference and further code examples.
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=== Imagination Technologies SDK ===
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* [http://www.imgtec.com/powervr/insider/sdk/KhronosOpenGLES2xSGX.asp OpenGL ES SDK]
[[Category:Development]]
[[Category:Development]]
[[Category:N900]]
[[Category:N900]]

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