OpenGL ES Libraries

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[[Category:Development]]
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#REDIRECT [[OpenGL-ES]]
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Want to start developing for the Nokia N900 using OpenGL ES but don't know where to start?
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Here is some information about the various libraries and APIs that are available on the N900. Also included is information about developing with OpenGL ES and some examples.
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== Library Support ==
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This section includes a partial list of library options for using OpenGL ES.
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=== SDL ===
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Apparently SDL 1.3 supports OpenGL ES 1.x (unsure about OpenGL ES 2.0 support).
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=== OpenGL ES 1.x utilies ===
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Information:
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: http://www.unrealvoodoo.org/hiteck/projects/maemo/
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Git repositories:
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: http://www.unrealvoodoo.org/git/
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Sami Kyöstilä has developed a number of utilities. This includes SDL with OpenGL ES 1.x support, libglutes, python-opengles and several translators to convert OpenGL ES and OpenGL. Note that these utilities are designed for the Nokia N810 and OpenGL ES 1.x.
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=== Qt ===
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You can use Qt with OpenGL ES 2.x on the Nokia N900. There is an example application called hellogl_es2. Get it here:
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: http://qt.gitorious.org/qt/qt/trees/4.5/examples/opengl/hellogl_es2
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This example shows how to use OpenGL ES embedded in a QtWidget.
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=== PySide ===
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PySide provides Python bindings for Qt 4. It also supports OpenGL ES.
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=== Clutter ===
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libclutter supports OpenGL ES 2.x. It seems oriented towards toolkits and applications with user interface elements.
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=== Xlib (X11) ===
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You can use Xlib (X11) and utilise the EGL library for context creation along with OpenGL ES. This is what the [http://maemo.nokia.com/maemo-select/applications/bounce-evolution Bounce Evolution] game uses.
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You can use OpenGL ES version 1 or 2 directly without worrying about the version that is supported by the library.
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See below for an example Xlib application.
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=== PVRShell ===
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The Khronos OpenGL ES 2.0 SDK includes a simple API for window creation called PVRShell. They also include additional tools for more advanced computer graphics applications. It is much simpler to create an OpenGL ES 2.0 application using PVRShell. It doesn't seem to have much support for handling events.
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== Notes ==
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* When you create a X11 window the hildon compositor should be disabled. This can be done by setting the property _HILDON_NON_COMPOSITED_WINDOW. See the example Xlib application below.
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* OpenGL and OpenGL ES are very different and are not compatible.
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* WARNING: If you try to run an OpenGL application with scratchbox then it will most likely work. This is because it uses the native operating system OpenGL libraries to execute. However, if you try and run it on the device it will not work as it only has OpenGL ES libraries.
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* WARNING: OpenGL ES doesn't run natively on a desktop computer. It is possible to get some kind of emulation library from the Khronos OpenGL ES 2.0 SDK so that you can test on a desktop computer.
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* OpenGL ES 1.x and OpenGL ES 2.x are also different. OpenGL ES 1.x has a fixed pipeline whereas OpenGL ES 2.x uses shaders. The matrix stack has also been removed and you have to manage it yourself.
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=== Killing hildon ===
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This doesn't need to be done anymore if the _HILDON_NON_COMPOSITED_WINDOW attribute is set. This is included for reference.
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You can kill the hildon window manager with:
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  dsmetool -k /usr/bin/hildon-desktop
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Restore with:
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  dsmetool -t /usr/bin/hildon-desktop
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== Installation and Examples ==
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Here are some notes about packages required for OpenGL ES development and some simple examples to help get you started.
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You can compile OpenGL ES applications with scratchbox. The ESBox IDE makes it much easier to execute the application on the device. It automates copying the binary onto the device and execution.
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Firstly you want to install the following packages on scratchbox.
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<pre>[sbox-FREMANTLE_ARMEL: ~] > fakeroot apt-get install libgles2-sgx-img-dev</pre>
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This is the OpenGL ES 2.0 development files required for compiling.
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<pre>[sbox-FREMANTLE_ARMEL: ~] > fakeroot apt-get install opengles-sgx-img-common-dev</pre>
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This installs the EGL library (used for portable context creation, see the docs) and PowerVR development files. It also includes some simple demos.
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If you want OpenGL ES 1.x compatibility then install the following package in scratchbox:
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<pre>[sbox-FREMANTLE_ARMEL: ~] > fakeroot apt-get install libgles1-sgx-img-dev</pre>
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Now install the required libraries on the N900:
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<pre>Nokia-N900-42-11:~# apt-get install libgles1-sgx-img libgles2-sgx-img opengles-sgx-img-common</pre>
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=== Qt Example ===
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You need to install libqt4-opengl-dev:
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<pre>[sbox-FREMANTLE_ARMEL: ~] > fakeroot apt-get install libqt4-opengl-dev</pre>
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It doesn't install any examples, so download the hellogl_es2 example from here:
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: http://qt.gitorious.org/qt/qt/trees/4.5/examples/opengl/hellogl_es2
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Moddify glwidget.h and change <code>#include <QGLWidget></code> to <code>#include <QtOpenGL/QGLWidget></code>.
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Edit the hellogl_es2.pro and add:
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<pre>LIBS += -lGLESv2 -lQtOpenGL</pre>
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Then run:<pre>qmake -project
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qmake
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make
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</pre>
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Which will (hopefully) compile hellogl_es2. Then you can copy the binary to the device and run it.
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=== Xlib Examples ===
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You can usually compile any Xlib example with a simple Makefile like:
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CC=g++
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LDLIBS=-lEGL -lX11 -lGLESv2
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all: main
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main: main.o
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In the PowerVR SDK TrainingCourse directory there are a number of examples. The first two use only Xlib. The rest make use of PowerVR libraries which have to be linked in with the program.
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There is a nice simple example at the [http://talk.maemo.org/showthread.php?t=37356 Maemo Talk page]. You can download it from:
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: http://exoticorn.de/simpleglv2.tgz (created by [http://talk.maemo.org/member.php?u=28583 exoticorn])
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== Resources ==
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Here are some useful resources.
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*http://www.unrealvoodoo.org/hiteck/projects/maemo/ - Maemo Experiments (NOTE: Links to the git repositories are broken. You can find them  at http://www.unrealvoodoo.org/git/)
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*http://qt.gitorious.org/qt/qt/trees/4.5/examples/opengl/hellogl_es2 - hellogl_es2 example for Qt 4.5
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*http://wiki.maemo.org/OpenGL-ES - OpenGL ES page on the maemo wiki with useful information
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*http://www.imgtec.com/powervr/insider/sdk/KhronosOpenGLES2xSGX.asp - Khronos OpenGL ES 2.0 SDK has useful examples
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*http://talk.maemo.org/showthread.php?t=37356 - Thread discussing performance of OpenGL ES
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*http://wiki.maemo.org/Game_development - Page describing game development on Maemo. More oriented towards 2D games but has some useful information.
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*http://www.forum.nokia.com/info/sw.nokia.com/id/0ea5ec64-2d35-4363-94c0-dd2560c6524b/Get_started_with_Maemo_5.html - If you don't know how to start with Maemo development in general then look here.
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*http://repository.maemo.org/ - Information about repositories
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*http://www.khronos.org/opengles/sdk/docs/man/ - OpenGL ES 2.0 Reference Page
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*http://www.khronos.org/opengles/sdk/1.1/docs/man/ - OpenGL ES 1.1 Reference Page. It also has information about EGL.
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*http://n2.nabble.com/Fremantle-OpenGL-wrapper-td3013572.html - Thread discussing ideas about OpenGL and Maemo.
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Latest revision as of 14:42, 21 April 2010

  1. REDIRECT OpenGL-ES