Editing User:Javispedro/SDL-GLES

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For the ES 2.0 example you wrote: "''Note that this is not a proper skeleton, work in progress''". What needs to be done to call it "proper"? --[[User:goshki|goshki]] 11:03, 8 March 2011 (UTC)
 
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Because it is mostly a test instead of a proper game skeleton, with the game logic -> render logic event loop, etc. The test is fine for learning how to initialize SDL_GLES but I would like something that also teaches a prospective developer general game development with SDL + OpenGL.
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However, harbaum has since contributed a lot of proper OpenGL ES 2.0 samples in his NeHeGLES package: http://maemo.org/downloads/product/Maemo5/nehegles/ .
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For the ES 2.0 example you wrote: "''Note that this is not a proper skeleton, work in progress''". What needs to be done to call it "proper"? --[[User:goshki|goshki]] 11:03, 8 March 2011 (UTC)
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--[[User:javispedro|javispedro]] 13:40, 8 March 2011 (UTC)
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