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= D-Bus server design issues =
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== Definition of Server ==
== Definition of Server ==
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Sometimes people might refer to servers as engines, but it is a more generic term, and normally is not related directly to the way a service is implemented (as a separate process, or as part of some library, directly used from within a client process). Broadly defined, an engine is the part of application that implements the functionality, but not the interface, of an application. In Model-View-Controller, the engine is the Model.
Sometimes people might refer to servers as engines, but it is a more generic term, and normally is not related directly to the way a service is implemented (as a separate process, or as part of some library, directly used from within a client process). Broadly defined, an engine is the part of application that implements the functionality, but not the interface, of an application. In Model-View-Controller, the engine is the Model.
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The servers in these examples have so far been running without daemonization, in order to display debugging messages on the terminal/screen more easily. Often a server can be started with a <code>--stay-on-foreground</code> option (or <code>-f</code> or something similar), which means that they do not daemonize. This is a useful feature to have, because it allows the use of simpler outputting primitives, when testing the software.
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The servers in these examples have so far been running without daemonization, in order to display debugging messages on the terminal/screen more easily. Often a server can be started with a "<code>--stay-on-foreground</code>" option (or -f or something similar), which means that they do not daemonize. This is a useful feature to have, because it allows the use of simpler outputting primitives, when testing the software.
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By default, when a server daemonizes, its output and input files are closed, so reading user input (from the terminal session, not GUI) fails, as does each output write (including <code>printf</code> and <code>g_print</code>).
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By default, when a server daemonizes, its output and input files are closed, so reading user input (from the terminal session, not GUI) fails, as does each output write (including printf and g_print).
== Daemonization ==
== Daemonization ==
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* Fork the process, so that the original process can be terminated and this causes the child process to move under the system init process.
* Fork the process, so that the original process can be terminated and this causes the child process to move under the system init process.
* Create a new session for the child process with setsid.
* Create a new session for the child process with setsid.
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* Possibly switch working directory to root (<code>/</code>), so that the daemon does not keep file systems from being unmounted.
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* Possibly switch working directory to root (/), so that the daemon does not keep file systems from being unmounted.
* Set up a restricted umask, so that directories and files that are created by the daemon (or its child processes) do not create publicly accessible objects in the filesystem. This does not actually apply in Maemo compatible devices, because the devices only have one user.
* Set up a restricted umask, so that directories and files that are created by the daemon (or its child processes) do not create publicly accessible objects in the filesystem. This does not actually apply in Maemo compatible devices, because the devices only have one user.
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* Close all standard I/O file descriptors (and preferably also files), so that if the terminal device closes (user logs out), it does not cause <code>SIGPIPE</code> signals to the daemon the next time it accesses the file descriptors (by mistake or intentionally because of <code>g_print</code>/<code>printf</code>). Reopening the file descriptors is also possible, so that they are connected to a device, which just ignore all operations (like /dev/null that is used with daemon).
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* Close all standard I/O file descriptors (and preferably also files), so that if the terminal device closes (user logs out), it does not cause SIGPIPE signals to the daemon the next time it accesses the file descriptors (by mistake or intentionally because of g_print/printf). Reopening the file descriptors is also possible, so that they are connected to a device, which just ignore all operations (like /dev/null that is used with daemon).
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The daemon function allows to select whether or not a change of the directory is wanted and to close the open file descriptors. This utilizes in the servers of this example in the following way: [http://vcs.maemo.org/svn/maemoexamples/trunk/glib-dbus-sync/server.c glib-dbus-sync/server.c]
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The daemon function allows to select whether or not a change of the directory is wanted and to close the open file descriptors. This utilizes in the servers of this example in the following way: glib-dbus-sync/server.c
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<source lang="c">
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<tt><span>'''<span><font color="#000080"><nowiki>#ifndef</nowiki></font></span>'''</span> NO_DAEMON
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#ifndef NO_DAEMON
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  <span>''<span><font color="#9A1900">/* This attempts to daemonize this process. It switches this</font></span>''</span>
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<span>''<span><font color="#9A1900">    process working directory to / (chdir) and then reopen stdin,</font></span>''</span>
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<span>''<span><font color="#9A1900">    stdout and stderr to /dev/null. Which means that all printouts</font></span>''</span>
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<span>''<span><font color="#9A1900">    that occur after this are lost. Obviously the</font></span>''</span>
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<span>''<span><font color="#9A1900">    daemonization also detaches the process from the controlling</font></span>''</span>
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<span>''<span><font color="#9A1900">    terminal as well. */</font></span>''</span>
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  <span>'''<span><font color="#0000FF">if</font></span>'''</span> <span><font color="#990000">(</font></span><span>'''<span><font color="#000000">daemon</font></span>'''</span><span><font color="#990000">(</font></span><span><font color="#993399">0</font></span><span><font color="#990000">,</font></span> <span><font color="#993399">0</font></span><span><font color="#990000">)</font></span> <span><font color="#990000"><nowiki>!=</nowiki></font></span> <span><font color="#993399">0</font></span><span><font color="#990000">)</font></span> <span><font color="#FF0000">{</font></span>
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    <span>'''<span><font color="#000000">g_error</font></span>'''</span><span><font color="#990000">(</font></span>PROGNAME <span><font color="#FF0000">": Failed to daemonize.</font></span><span><font color="#CC33CC">\n</font></span><span><font color="#FF0000">"</font></span><span><font color="#990000">);</font></span>
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  <span><font color="#FF0000">}</font></span>
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<span>'''<span><font color="#000080"><nowiki>#else</nowiki></font></span>'''</span>
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  <span>'''<span><font color="#000000">g_print</font></span>'''</span><span><font color="#990000">(</font></span>PROGNAME
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          <span><font color="#FF0000">": Not daemonizing (built with NO_DAEMON-build define)</font></span><span><font color="#CC33CC">\n</font></span><span><font color="#FF0000">"</font></span><span><font color="#990000">);</font></span>
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<span>'''<span><font color="#000080"><nowiki>#endif</nowiki></font></span>'''</span>
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</tt>
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  /* This attempts to daemonize this process. It switches this
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This definition is available to the user inside the Makefile: glib-dbus-sync/Makefile
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    process working directory to / (chdir) and then reopen stdin,
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    stdout and stderr to /dev/null. Which means that all printouts
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    that occur after this are lost. Obviously the
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    daemonization also detaches the process from the controlling
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    terminal as well. */
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  if (daemon(0, 0) != 0) {
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    g_error(PROGNAME ": Failed to daemonize.\n");
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  }
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#else
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  g_print(PROGNAME
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          ": Not daemonizing (built with NO_DAEMON-build define)\n");
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#endif
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</source>
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This definition is available to the user inside the Makefile: [http://vcs.maemo.org/svn/maemoexamples/trunk/glib-dbus-sync/Makefile glib-dbus-sync/Makefile]
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<tt><span>''<span><font color="#9A1900"><nowiki># -DNO_DAEMON : do not daemonize the server (on a separate line so can</nowiki></font></span>''</span>
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<span>''<span><font color="#9A1900"><nowiki>#              be disabled just by commenting the line)</nowiki></font></span>''</span>
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ADD_CFLAGS <span><font color="#990000">+=</font></span> -DNO_DAEMON
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<span>''<span><font color="#9A1900"><nowiki># Combine flags</nowiki></font></span>''</span>
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CFLAGS  <span><font color="#990000"><nowiki>:=</nowiki></font></span> <span><font color="#009900">$(PKG_CFLAGS)</font></span> <span><font color="#009900">$(ADD_CFLAGS)</font></span> <span><font color="#009900">$(CFLAGS)</font></span></tt>
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<source lang="c">
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Combining the options so that CFLAGS is appended to the Makefile provided defaults allows the user to override the define as well:
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# -DNO_DAEMON : do not daemonize the server (on a separate line so can
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#              be disabled just by commenting the line)
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ADD_CFLAGS += -DNO_DAEMON
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# Combine flags
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CFLAGS := $(PKG_CFLAGS) $(ADD_CFLAGS) $(CFLAGS)
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</source>
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Combining the options so that <code>CFLAGS</code> is appended to the Makefile provided defaults allows the user to override the define as well:
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<div class="graybox">
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[sbox-DIABLO_X86: ~/glib-dbus-sync] &gt; CFLAGS='-UNO_DAEMON' make server
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dbus-binding-tool --prefix=value_object --mode=glib-server \
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  value-dbus-interface.xml &gt; value-server-stub.h
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cc -I/usr/include/dbus-1.0 -I/usr/lib/dbus-1.0/include
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    -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include
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    -g -Wall -DG_DISABLE_DEPRECATED -DNO_DAEMON -UNO_DAEMON
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    -DPROGNAME=\"server\" -c server.c -o server.o
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cc server.o -o server -ldbus-glib-1 -ldbus-1 -lgobject-2.0 -lglib-2.0
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<pre>
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</div>
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[sbox-DIABLO_X86: ~/glib-dbus-sync] > CFLAGS='-UNO_DAEMON' make server
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dbus-binding-tool --prefix=value_object --mode=glib-server \
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  value-dbus-interface.xml > value-server-stub.h
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cc -I/usr/include/dbus-1.0 -I/usr/lib/dbus-1.0/include
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  -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include
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  -g -Wall -DG_DISABLE_DEPRECATED -DNO_DAEMON -UNO_DAEMON
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  -DPROGNAME=\"server\" -c server.c -o server.o
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cc server.o -o server -ldbus-glib-1 -ldbus-1 -lgobject-2.0 -lglib-2.0
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</pre>
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Because all <code>-D</code> and <code>-U</code> options are processed from left to right by gcc, this allows the <code>-UNO_DAEMON</code> to undefine the symbol that is preset in the Makefile. If the user does not know this technique, the Makefile can also be edited directly. Grouping all additional flags that the user might be interested in to the top of the Makefile makes this simpler (for the user).
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Because all -D and -U options are processed from left to right by gcc, this allows the -UNO_DAEMON to undefine the symbol that is preset in the Makefile. If the user does not know this technique, the Makefile can also be edited directly. Grouping all additional flags that the user might be interested in to the top of the Makefile makes this simpler (for the user).
Running the server with daemonization support is performed as before, but this time the &amp; (do not wait for child exit) token for the shell is left out:
Running the server with daemonization support is performed as before, but this time the &amp; (do not wait for child exit) token for the shell is left out:
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<pre>
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<div class="graybox">
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[sbox-DIABLO_X86: ~/glib-dbus-sync] > run-standalone.sh ./server
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[sbox-DIABLO_X86: ~/glib-dbus-sync] &gt; run-standalone.sh ./server
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server:main Connecting to the Session D-Bus.
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server:main Connecting to the Session D-Bus.
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server:main Registering the well-known name (org.maemo.Platdev_ex)
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server:main Registering the well-known name (org.maemo.Platdev_ex)
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server:main RequestName returned 1.
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server:main RequestName returned 1.
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server:main Creating one Value object.
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server:main Creating one Value object.
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server:main Registering it on the D-Bus.
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server:main Registering it on the D-Bus.
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server:main Ready to serve requests (daemonizing).
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server:main Ready to serve requests (daemonizing).
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[sbox-DIABLO_X86: ~/glib-dbus-sync] >
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[sbox-DIABLO_X86: ~/glib-dbus-sync] &gt;
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</pre>
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</div>
Because server messages are not visible any more, some other mechanism is needed to determine whether or not the server is still running:
Because server messages are not visible any more, some other mechanism is needed to determine whether or not the server is still running:
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<pre>
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<div class="graybox">
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[sbox-DIABLO_X86: ~/glib-dbus-sync] > ps aux | grep "\./server" | grep -v pts
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[sbox-DIABLO_X86: ~/glib-dbus-sync] &gt; ps aux | grep "\./server" | grep -v pts
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user 8982  0.0  0.1 2780 664 ? Ss 00:14 0:00 ./server
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user 8982  0.0  0.1 2780 664 ? Ss 00:14 0:00 ./server
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</pre>
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</div>
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The slightly convoluted way of using <code>grep</code> was necessary to list only those lines of the <code>ps</code> report, which have ./server in them, and to remove the lines which do not have <code>pts</code> in them (so that seeing the processes which have no controlling terminals is possible).
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The slightly convoluted way of using grep was necessary to list only those lines of the ps report, which have ./server in them, and to remove the lines which do not have pts in them (so that seeing the processes which have no controlling terminals is possible).
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The client could have been used to test whether the server responds, but the above technique is slightly more general. If the <code>pstree</code> tool is available, it could be run it with <code>-pu</code> options to see how the processes relate to each other and that the daemonized server is running directly as a child of <code>init</code> (which was the objective of the fork).
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The client could have been used to test whether the server responds, but the above technique is slightly more general. If the pstree tool is available, it could be run it with -pu options to see how the processes relate to each other and that the daemonized server is running directly as a child of init (which was the objective of the fork).
== Event Loops and Power Consumption ==
== Event Loops and Power Consumption ==
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In contrast, event-based programming is usually based on the execution of callback functions when something happens, without requiring a separate polling loop. This then leaves the question of how to trigger the callbacks, so that they are issued when something happens. Using timer callbacks can seem like a simple solution, so that it continuously (once per second or more often) checks for status, and then possibly reacts to the change in status. This model is undesirable as well, because the CPU is not able to enter into deep sleep modes, but fluctuate between full power and high-power states.
In contrast, event-based programming is usually based on the execution of callback functions when something happens, without requiring a separate polling loop. This then leaves the question of how to trigger the callbacks, so that they are issued when something happens. Using timer callbacks can seem like a simple solution, so that it continuously (once per second or more often) checks for status, and then possibly reacts to the change in status. This model is undesirable as well, because the CPU is not able to enter into deep sleep modes, but fluctuate between full power and high-power states.
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Most operating system kernels provide a mechanism (or multiple mechanisms) by which a process can be woken up when data is available and otherwise kept off the running queue of the scheduler. The most common mechanism in Linux is based around the <code>select</code>/<code>poll</code> system calls, which are useful when waiting for a change in status for a set of file descriptors. Because most of the interesting things in Linux can be represented as a "file" (an object supporting read and write system calls), using select and poll is quite common. However, when writing software that uses GLib (implicitly like in GTK+ or explicitly like in the non-GUI examples in this document), the <code>GMainLoop</code> structure is used instead. Internally, it uses the event mechanism available on the platform (<code>select</code>/<code>poll</code>/others), but the program needs to register callbacks, start the main loop execution and then just execute the callbacks as they come.
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Most operating system kernels provide a mechanism (or multiple mechanisms) by which a process can be woken up when data is available and otherwise kept off the running queue of the scheduler. The most common mechanism in Linux is based around the select/poll system calls, which are useful when waiting for a change in status for a set of file descriptors. Because most of the interesting things in Linux can be represented as a "file" (an object supporting read and write system calls), using select and poll is quite common. However, when writing software that uses GLib (implicitly like in GTK+ or explicitly like in the non-GUI examples in this document), the GMainLoop structure is used instead. Internally, it uses the event mechanism available on the platform (select/poll/others), but the program needs to register callbacks, start the main loop execution and then just execute the callbacks as they come.
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If there are some file descriptors (network sockets, open files, etc), they can be integrated into the <code>GMainLoop</code> using <code>GIOChannel</code>s (see the GLib API reference on this).
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If there are some file descriptors (network sockets, open files, etc), they can be integrated into the GMainLoop using GIOChannels (see the GLib API reference on this).
This still leaves the question of using timers and callbacks that are triggered by timers. They should be avoided when:
This still leaves the question of using timers and callbacks that are triggered by timers. They should be avoided when:
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* The timer is used at high frequencies (greater than 1 Hz) for long periods of time (greater than 5 seconds).
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* The timer is used at high frequencies (&gt; 1 Hz) for long periods of time (&gt; 5 sec).
* There is a mechanism that triggers a callback when something happens, instead of forcing a manual status poll or re-executing a timer callback that does the checking.
* There is a mechanism that triggers a callback when something happens, instead of forcing a manual status poll or re-executing a timer callback that does the checking.
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* Launching a separate thread to handle each request. This can seem like an easy way out of the problem, but coordinating access to shared resources (object states in this case) between multiple threads is prone to cause synchronization problems, and makes debugging much harder. Also, performance of such an approach depends on efficient synchronization primitives in the platform (which might not always be available), as well as lightweight thread creation and tear-down capabilities of the platform.
* Launching a separate thread to handle each request. This can seem like an easy way out of the problem, but coordinating access to shared resources (object states in this case) between multiple threads is prone to cause synchronization problems, and makes debugging much harder. Also, performance of such an approach depends on efficient synchronization primitives in the platform (which might not always be available), as well as lightweight thread creation and tear-down capabilities of the platform.
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* Using an event-driven model that supports multiple event sources simultaneously and "wakes up" only when there is an event on any of the event sources. The select and poll (and epoll on Linux) are very often used in these cases. Using them normally requires an application design that is driven by the requirements of the system calls (which means that retrofitting them into existing "linear" designs is difficult). However, the event-based approach normally outperforms the thread approach, because there is no need for synchronization (when implemented correctly), and there is only one context to switch from the kernel and back (there are extra contexts with threads). GLib provides a high-level abstraction on top of the low-level event programming model, in the form of <code>GMainLoop</code>. <code>GIOChannel</code> objects are used to represent each event source and register callbacks that are triggered on the events.
+
* Using an event-driven model that supports multiple event sources simultaneously and "wakes up" only when there is an event on any of the event sources. The select and poll (and epoll on Linux) are very often used in these cases. Using them normally requires an application design that is driven by the requirements of the system calls (which means that retrofitting them into existing "linear" designs is difficult). However, the event-based approach normally outperforms the thread approach, because there is no need for synchronization (when implemented correctly), and there is only one context to switch from the kernel and back (there are extra contexts with threads). GLib provides a high-level abstraction on top of the low-level event programming model, in the form of GMainLoop. GIOChannel objects are used to represent each event source and register callbacks that are triggered on the events.
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* Using <code>fork</code> to create a copy of the server process, so that the new copy handles one request and then terminates (or returns to the pool of "servers"). The problem here is the process creation overhead, and the lack of implicit sharing of resources between the processes. A separate mechanism for synchronization and data sharing between the processes (using shared memory and proper synchronization primitives) have to be arranged. In some cases, resource sharing is not actually required, or it happens at some lower level (accessing files), so this model does not need to be automatically ruled out, even if it seems quite heavy at first. Many static content web servers use this model because of its simplicity (and they do not need to share data between themselves).
+
* Using fork to create a copy of the server process, so that the new copy handles one request and then terminates (or returns to the pool of "servers"). The problem here is the process creation overhead, and the lack of implicit sharing of resources between the processes. A separate mechanism for synchronization and data sharing between the processes (using shared memory and proper synchronization primitives) have to be arranged. In some cases, resource sharing is not actually required, or it happens at some lower level (accessing files), so this model does not need to be automatically ruled out, even if it seems quite heavy at first. Many static content web servers use this model because of its simplicity (and they do not need to share data between themselves).
-
However, the problem for the slow server lies elsewhere: the GLib/D-Bus wrappers do not support parallel requests directly. Even using the fork model is problematic because there are multiple processes accessing the same D-Bus connection. Furthermore, this problem is not only specific to the slow server. The same issues are encountered when using other high-level frameworks (such as GTK+) whenever they cannot complete something immediately, because not all data is present in the application. In the latter case, using the <code>GMainLoop</code>/<code>GIOChannel</code> approach in parallel with GTK+ (because it uses <code>GMainLoop</code> internally anyway) is normally sufficient, but with GLib/D-Bus there is no mechanism which could be used to integrate own multiplexing code (no suitable API exists).
+
However, the problem for the slow server lies elsewhere: the GLib/D-Bus wrappers do not support parallel requests directly. Even using the fork model is problematic because there are multiple processes accessing the same D-Bus connection. Furthermore, this problem is not only specific to the slow server. The same issues are encountered when using other high-level frameworks (such as GTK+) whenever they cannot complete something immediately, because not all data is present in the application. In the latter case, using the GMainLoop/GIOChannel approach in parallel with GTK+ (because it uses GMainLoop internally anyway) is normally sufficient, but with GLib/D-Bus there is no mechanism which could be used to integrate own multiplexing code (no suitable API exists).
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In this case, the solution is picking one of the above-mentioned models and using the libdbus functions directly. In effect, this requires a complete rewrite of the server, disregarding the <code>GType</code> implementation and possibly creating a light-weight wrapper for integrating libdbus functions into the GLib <code>GMainLoop</code> mechanism (but dropping support for <code>GType</code>).
+
In this case, the solution is picking one of the above-mentioned models and using the libdbus functions directly. In effect, this requires a complete rewrite of the server, disregarding the GType implementation and possibly creating a light-weight wrapper for integrating libdbus functions into the GLib GMainLoop mechanism (but dropping support for GType).
-
Dropping the support for <code>GType</code> and stub code means that the introspection support needs to be implemented manually and that it is dependent on the possible API changes in libdbus in the future.
+
Dropping the support for GType and stub code means that the introspection support needs to be implemented manually and that it is dependent on the possible API changes in libdbus in the future.
-
Another possible solution is to "fake" the completion of client method calls, so that the RPC method completes immediately but the server continues processing the request (using <code>GIOChannel</code> integration), until it actually completes. The problem in this solution is that it is very difficult to know which client actually issued the original method call and how to communicate the final result (or errors) of the method call to the client once it completes. One possible model here is using signals to broadcast the end result of the method call, so that the client gets the result at some point (assuming the client is still attached to the message bus). Needless to say, this is quite inelegant and difficult to implement correctly, especially because sending signals causes unnecessary load by waking up all the clients on the bus (even if they are not interested in that particular signal).
+
Another possible solution is to "fake" the completion of client method calls, so that the RPC method completes immediately but the server continues processing the request (using GIOChannel integration), until it actually completes. The problem in this solution is that it is very difficult to know which client actually issued the original method call and how to communicate the final result (or errors) of the method call to the client once it completes. One possible model here is using signals to broadcast the end result of the method call, so that the client gets the result at some point (assuming the client is still attached to the message bus). Needless to say, this is quite inelegant and difficult to implement correctly, especially because sending signals causes unnecessary load by waking up all the clients on the bus (even if they are not interested in that particular signal).
In short, there is no simple solution that works properly when GLib/D-Bus wrappers are used.
In short, there is no simple solution that works properly when GLib/D-Bus wrappers are used.
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== Debugging ==
== Debugging ==
-
The simplest way to debug servers is the intelligent use of print-out of events in the code sections that are relevant. Tracing everything that goes on rarely makes sense, but having a reliable and working infrastructure (in code level) helps. One such mechanism is utilizing various built-in tricks that gcc and cpp provide. In the server example, a macro called <code>dbg</code> is used, which expands to <code>g_print</code> when the server is built as a non-daemonizing version. If the server becomes a daemon, the macro expands to "nothing", meaning that no code is generated to format the parameters or to even access them. Extending this idea to support multiple levels of debugging is advisable, as is using different "subsystem" identifiers, so that a single subsystem can be switched on or off, depending on the object of the debugging procedure.
+
The simplest way to debug servers is the intelligent use of print-out of events in the code sections that are relevant. Tracing everything that goes on rarely makes sense, but having a reliable and working infrastructure (in code level) helps. One such mechanism is utilizing various built-in tricks that gcc and cpp provide. In the server example, a macro called dbg is used, which expands to g_print when the server is built as a non-daemonizing version. If the server becomes a daemon, the macro expands to "nothing", meaning that no code is generated to format the parameters or to even access them. Extending this idea to support multiple levels of debugging is advisable, as is using different "subsystem" identifiers, so that a single subsystem can be switched on or off, depending on the object of the debugging procedure.
-
 
+
-
The <code>dbg</code> macro utilizes the <code>__func__</code> symbol, which expands to the function name where the macro is expanded. This is quite useful because the function name does not need to be explicitly added: [http://vcs.maemo.org/svn/maemoexamples/trunk/glib-dbus-sync/server.c glib-dbus-sync/server.c]
+
-
<source lang="c">
+
The dbg macro utilizes the __func__ symbol, which expands to the function name where the macro is expanded. This is quite useful because the function name does not need to be explicitly added: glib-dbus-sync/server.c
-
/* A small macro that wraps g_print and expands to empty when
+
-
  a server daemonizes. We use this to add debugging info on
+
-
  the server side, but if the server is daemonized, it does not
+
-
  make sense to even compile the code in.
+
-
  The macro is quite "hairy", but very convenient. */
+
<tt><span>''<span><font color="#9A1900">/* A small macro that wraps g_print and expands to empty when</font></span>''</span>
-
#ifdef NO_DAEMON
+
<span>''<span><font color="#9A1900">  a server daemonizes. We use this to add debugging info on</font></span>''</span>
-
#define dbg(fmtstr, args...) \
+
<span>''<span><font color="#9A1900">  the server side, but if the server is daemonized, it does not</font></span>''</span>
-
  (g_print(PROGNAME ":%s: " fmtstr "\n", __func__, ##args))
+
<span>''<span><font color="#9A1900">  make sense to even compile the code in.</font></span>''</span>
-
#else
+
-
#define dbg(dummy...)
+
<span>''<span><font color="#9A1900">  The macro is quite "hairy", but very convenient. */</font></span>''</span>
-
#endif
+
<span>'''<span><font color="#000080"><nowiki>#ifdef</nowiki></font></span>'''</span> NO_DAEMON
-
</source>
+
<span>'''<span><font color="#000080"><nowiki>#define</nowiki></font></span>'''</span> <span>'''<span><font color="#000000">dbg</font></span>'''</span><span><font color="#990000">(</font></span>fmtstr<span><font color="#990000">,</font></span> args<span><font color="#990000">...)</font></span> <span><font color="#990000">\</font></span>
 +
  <span><font color="#990000">(</font></span><span>'''<span><font color="#000000">g_print</font></span>'''</span><span><font color="#990000">(</font></span>PROGNAME <span><font color="#FF0000">":%s: "</font></span> fmtstr <span><font color="#FF0000">"</font></span><span><font color="#CC33CC">\n</font></span><span><font color="#FF0000">"</font></span><span><font color="#990000">,</font></span> __func__<span><font color="#990000">,</font></span> ##args<span><font color="#990000">))</font></span>
 +
<span>'''<span><font color="#000080"><nowiki>#else</nowiki></font></span>'''</span>
 +
<span>'''<span><font color="#000080"><nowiki>#define</nowiki></font></span>'''</span> <span>'''<span><font color="#000000">dbg</font></span>'''</span><span><font color="#990000">(</font></span>dummy<span><font color="#990000">...)</font></span>
 +
<span>'''<span><font color="#000080"><nowiki>#endif</nowiki></font></span>'''</span>
 +
</tt>
-
Using the macro is quite simple, as it looks and acts like a regular printf-formatting function (<code>g_print</code> included): [http://vcs.maemo.org/svn/maemoexamples/trunk/glib-dbus-sync/server.c glib-dbus-sync/server.c]
+
Using the macro is quite simple, as it looks and acts like a regular printf-formatting function (g_print included): glib-dbus-sync/server.c
-
<source lang="c">
+
<tt>  <span>'''<span><font color="#000000">dbg</font></span>'''</span><span><font color="#990000">(</font></span><span><font color="#FF0000">"Called (internal value2 is %.3f)"</font></span><span><font color="#990000">,</font></span> obj<span><font color="#990000">-&gt;</font></span>value2<span><font color="#990000">);</font></span></tt>
-
  dbg("Called (internal value2 is %.3f)", obj->value2);
+
-
</source>
+
The only small difference here is that adding the trailing newline (<code>\n</code>) explicitly into each call is not necessary because it is added automatically.
The only small difference here is that adding the trailing newline (<code>\n</code>) explicitly into each call is not necessary because it is added automatically.
-
Assuming <code>NO_DAEMON</code> is defined, the macro expands to the following output when the server is run:
+
Assuming NO_DAEMON is defined, the macro expands to the following output when the server is run:
-
server:value_object_getvalue2: Called (internal value2 is 42.000)
+
<div class="graybox">
 +
  server:value_object_getvalue2: Called (internal value2 is 42.000)
 +
</div>
-
For larger projects, it is advisable to combine <code>__file__</code>, so that tracing multifile programs will become easier.
+
For larger projects, it is advisable to combine __file__, so that tracing multifile programs will become easier.
Coupled with proper test cases (which are using the client code and possibly also dbus-send in D-Bus related programs), this is a very powerful technique, and often much easier than single stepping through the code with a debugger (gdb), or setting evaluation breakpoints. Using Valgrind to help detecting memory leaks (and some other errors) can also be of interest. More information on these topics and examples is available in the [[Documentation/Maemo 5 Developer Guide/Kernel and Debugging Guide/Maemo Debugging Guide|Maemo Debugging Guide]].
Coupled with proper test cases (which are using the client code and possibly also dbus-send in D-Bus related programs), this is a very powerful technique, and often much easier than single stepping through the code with a debugger (gdb), or setting evaluation breakpoints. Using Valgrind to help detecting memory leaks (and some other errors) can also be of interest. More information on these topics and examples is available in the [[Documentation/Maemo 5 Developer Guide/Kernel and Debugging Guide/Maemo Debugging Guide|Maemo Debugging Guide]].

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