Editing Maemo Summit 2009/Schedule/Day 1
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* Presenter: Juha Järvi, Software Designer, Foreca | * Presenter: Juha Järvi, Software Designer, Foreca | ||
- | * Abstract: This talk will go over some of the design considerations, development process and testing methodology for a Fremantle desktop widget and other software communicating with it. As an example, Foreca's desktop weather widget has been ported from Diablo to Fremantle with a new more complicated underlying architecture. Several parts need to communicate reacting to settings changes and receiving online data. Particularly power usage, certain regional settings and keeping all parts synchronized were new challenges. Some problems and solutions are shared for others to also learn from the experience | + | * Abstract: This talk will go over some of the design considerations, development process and testing methodology for a Fremantle desktop widget and other software communicating with it. As an example, Foreca's desktop weather widget has been ported from Diablo to Fremantle with a new more complicated underlying architecture. Several parts need to communicate reacting to settings changes and receiving online data. Particularly power usage, certain regional settings and keeping all parts synchronized were new challenges. Some problems and solutions are shared for others to also learn from the experience. |
=== Developing apps with Qt for Maemo5 === | === Developing apps with Qt for Maemo5 === | ||
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* Abstract: Presentation focusing on the challenges of porting OpenGL games to GL ES, including challenges above and beyond merely porting and optimizing the rendering engine. Quake 3 will be used as an example. | * Abstract: Presentation focusing on the challenges of porting OpenGL games to GL ES, including challenges above and beyond merely porting and optimizing the rendering engine. Quake 3 will be used as an example. | ||
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