Miniature/Development/testcases
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- | ! scope="row" | 1.2 | + | ! scope="row" | 1.2.1 |
| Abort request during move 1 by opponent | | Abort request during move 1 by opponent | ||
| opponent | | opponent | ||
- | | 1. Player/Opponent: Start a game (Player using Miniatuer, opponent using an other client) | + | | 1. Player/Opponent: Start a game (Player using Miniatuer, opponent using an other client) as white |
2. Player: Make a move (1. e4) | 2. Player: Make a move (1. e4) | ||
3. Opponent: Request "Abort game" | 3. Opponent: Request "Abort game" | ||
+ | |||
+ | | | ||
+ | *Game ends immidiately | ||
+ | *no rating modification happens | ||
+ | *Dialog with explanation appears: "Game aborted on move 1" | ||
+ | *SeekGames Window appears | ||
+ | |||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | ! scope="row" | 1.2.2 | ||
+ | | Abort request during move 1 by opponent | ||
+ | | opponent | ||
+ | | 1. Player/Opponent: Start a game (Player using Miniatur, opponent using an other client) as black | ||
+ | 2. Opponent: Request "Abort game" | ||
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Revision as of 20:37, 12 September 2011
FICS tests
Game Endings
This table contains every possible way to end a game in FICS. They all are listed from a players perspective. Please note that "player" in this test cases always uses Miniature and "opponent" an other client application ot just plain telnet. Please feel free to comlete things if not completed:
# | Game's endReason | Activepart | Steps to reproduce | Expected result | Actual result | FICS log | Alreadytested? | Testresult |
---|---|---|---|---|---|---|---|---|
1.1.1 | Abort request during move 1 by player (white) | player |
1. Player/Opponent: Start a game (Player using Miniatuer, opponent using an other client) 2. Player: Request "Abort game" |
| See Bug 12410 | |||
1.1.2 | Abort request during move 1 by player (black) | player |
1. Player/Opponent: Start a game (Player using Miniatuer, opponent using an other client) 2. Opponent: Make a move (1. e4) 3. Player: Request "Abort game" |
| See Bug 12410 | |||
1.2.1 | Abort request during move 1 by opponent | opponent | 1. Player/Opponent: Start a game (Player using Miniatuer, opponent using an other client) as white
2. Player: Make a move (1. e4) 3. Opponent: Request "Abort game" |
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1.2.2 | Abort request during move 1 by opponent | opponent | 1. Player/Opponent: Start a game (Player using Miniatur, opponent using an other client) as black
2. Opponent: Request "Abort game" |
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1.3.1 |
Abort request after turn 1 by player:Opponent accepts | player |
1. Player/Opponent: Start a game (Player using Miniatuer, opponent using an other client) 2. Player: Make a move (1. e4) 3. Opponent: Make a move (1. ...e5) 4. Player: Request "Abort game" 5. Opponent accepts this request |
| See Bug 12410 | |||
1.3.2 | Abort request after turn 1 by player:Opponent declines | opponent |
1. Player/Opponent: Start a game (Player using Miniatuer, opponent using an other client) 2. Player: Make a move (1. e4) 3. Opponent: Make a move (1. ...e5) 4. Player: Request "Abort game" 5. Opponent declines this request |
| See Bug 12410 | |||
1.4.1 |
Abort request after turn 1 by opponent: Player accepts | player |
1. Player/Opponent: Start a game (Player using Miniatuer, opponent using an other client) 2. Opponent: Make a move (1. e4) 3. Player: Make a move (1. ...e5) 4. Opponent: Request "Abort game" |
| ||||
1.4.2 |
Abort request after turn 1 by opponent:Player declines | player |
1. Player/Opponent: Start a game (Player using Miniatuer, opponent using an other client) 2. Opponent: Make a move (1. e4) 3. Player: Make a move (1. ...e5) 4. Opponent: Request "Abort game" |
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2.1.1 | Player proposes draw: Opponent accepts | opponent |
1. Player/Opponent: Start a game (Player using Miniatuer, opponent using an other client) 2. Player: Make a move (1. e4) 3. Opponent: Make a move (1. ...e5) 4. Player: Request "Propose Draw" 5. Opponent accepts this request |
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2.1.2 | Player proposes draw: Opponent declines | opponent |
1. Player/Opponent: Start a game (Player using Miniatuer, opponent using an other client) 2. Player: Make a move (1. e4) 3. Opponent: Make a move (1. ...e5) 4. Player: Request "Propose Draw" 5. Opponent declines this request |
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2.2.1 | Opponent proposes draw: Player accepts | player |
1. Player/Opponent: Start a game (Player using Miniatuer, opponent using an other client) 2. Opponent: Make a move (1. e4) 3. Player: Make a move (1. ...e5) 4. Opponent: Request "Propose Draw" |
| ||||
2.2.2 | Opponent proposes draw: Player declines | player |
1. Player/Opponent: Start a game (Player using Miniatuer, opponent using an other client) 2. Opponent: Make a move (1. e4) 3. Player: Make a move (1. ...e5) 4. Opponent: Request "Propose draw" |
| ||||
3.1.1 |
Player proposes adjourn: Opponent accepts | opponent |
same as in in 2.1.1 but "Adjourn request" | |||||
3.1.2 | Player proposes adjourn:Opponent declines | opponent |
same as in 2.1.2 but "Adjourn request" | |||||
3.2.1 | Opponent proposes adjourn: Player accepts | player |
same as in 2.2.1 but "Adjourn request" | |||||
3.2.2 | Opponent proposes adjourn: Player declines | player |
same as in 2.2.2 but "Adjourn request" | |||||
4.1 | Player resigns by request | player |
1. Player/Opponent: Start a game (Player using Miniatuer, opponent using an other client) 2. Player: Make a move (1. e4) 3. Opponent: Make a move (1. ...e5) 4. Player: Request "Resign game" | |||||
4.2 | Opponent resigns by request | opponent |
1. Player/Opponent: Start a game (Player using Miniatuer, opponent using an other client) 2. Opponent: Make a move (1. e4) 3. Player: Make a move (1. ...e5) 4. Opponent: Request "Resign game" | |||||
5.1 | Player forfelts on time | player |
1. Player/Opponent: Start a game (Player using Miniatuer, opponent using an other client): 1 minute + 0 seconds increment. 2. Wait until players time is over | |||||
5.2 | Opponent forfelts on time | opponent |
1. Player/Opponent: Start a game (Player using Miniatuer, opponent using an other client): 1 minute + 0 seconds increment. 2. Player: Make a move (1. e4) 3. Wait until opponents time is over | |||||
6.1 | Checkmate: player wins | player |
1. Player/Opponent: Start a game (Player using Miniatuer, opponent using an other client) as black 2. Opponent: Make a move (1. f3) 3. Player: Make a move (1. ...e5) 4. Opponent: Make a move (2. g4) 5. Player: Make a move (2. ...Dh4#) | |||||
6.2 | Checkmate: opponent wins | opponent |
1. Player/Opponent: Start a game (Player using Miniatuer, opponent using an other client) as white 2. Player: Make a move (1. f3) 3. Opponent: Make a move (1. ...e5) 4. Player: Make a move (2. g4) 5. Opponent: Make a move (2. ...Dh4#) | |||||
7.1 | Stalemate: players move | player | tbd | |||||
7.2 | Stalemate: opponents move | opponent | tbd | |||||
8.1 | Draw: insufficient material:Players move | player | tbd | |||||
8.2 | Draw: insufficient material:Opponents move | opponent | tbd | |||||
9.1 | Draw: 50-moves rule:Players move | player | tbd | |||||
9.2 | Draw: 50 moves rule:Opponents move | opponent | tbd | |||||
10.1 | Draw: threefold repititionPlayers move | player | tbd | |||||
10.2 | Draw: threefold repititionOpponents move | opponent | tbd | |||||
11.1.1 | Connection lost (by player) during players turn | player |
1. Player/Opponent: Start a game (Player using Miniatuer, opponent using an other client) as white 2. Disconnect players client |
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11.1.2 |
Connection lost (by player) during opponents turn | opponent |
1. Player/Opponent: Start a game (Player using Miniatuer, opponent using an other client) as white 2. Player: Make a move (1. e4) 3. Disconnect players client |
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11.2.1 | Connection lost (by opponent) during opponents turn | opponent |
1. Player/Opponent: Start a game (Player using Miniatuer, opponent using an other client) as white 2. Player: Make a move (1. e4) 3. Disconnect opponents client | ? | ||||
11.2.2 | Connection lost (by opponent) during players turn | player |
1. Player/Opponent: Start a game (Player using Miniatuer, opponent using an other client) as white 2. Disconnect opponent client | ? |