Miniature/Wishlist
Miniature wishlist
We called it a roadmap, but it is more frank to just say wishlist.
If the feature you have in mind is missing you can add it to the Proposals below. If you want to work on a feature [[Miniature#Contact_us|contact us] and we will do our best to help you.
- Play games online (this milestone will be reached with miniature-0.2)
- Chess game basics, demonstrated off-line.
- Online chess basics, targeting http://www.freechess.org/ first
- Online chess advanced
- Real-time P2P chess
- Chat with your opponent
- Customization
- Download and select different boards and pieces.
- Download and select different engines.
- Asynchronous P2P chess (via email or SMS?)
- Learn chess lessons with moves + text
- Play local tournaments e.g. via Telepathy Tubes
- Play against computer
- Basic need covered by pre-installed Chess app.
- Default engine selection.
- Chess variants
- Display games by you or others, live or stored
- Low priority: Chessmonk is concentrating on this for Maemo 5 => not that urgent for Miniature)
- History of an opening.
- Take a picture of a printed game, process the notations with OCR and display it.
- Display several games at a time.
- Watch game via webcam stream
Proposals
Add your proposals here. Remember to sign them so we know where do they come from. Just explain the brief concept. If you have further explanations post them somewhere and link from here. Thank you!
- Chess clock only function: It would be great to use the N900 as a chess clock only if there is a real board and a "real" opponent is available. The functionality will be in the apllication so a nice UI for this function is all what is needed.--jukey 21:57, 9 November 2009 (UTC)
- Chat via freechess.org should work as plugin for the messages application (xmpp/skype/googletalk/...) at the moment. How could this be done?--jukey 15:21, 18 December 2009 (UTC)
Integrated in the roadmap:
- Possibility to play a game human vs. human offline. In this case the board should flip 180° between two moves.--jukey 21:57, 9 November 2009 (UTC)
- savegame feature for human vs computer and human vs human games cause the game tends to take quite a while.