Editing Miniature/Wishlist/Real-time P2P Miniature

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==Progress==
==Progress==
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* 2010-01-12: Preparing tp-qt4, patches for building on maemo 5 http://bugs.freedesktop.org/show_bug.cgi?id=26002 http://bugs.freedesktop.org/show_bug.cgi?id=26004
 
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* 2010-01-11: Preparing scratchbox
 
==Mockups==
==Mockups==
==Backstage==
==Backstage==
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=== Telepathy tubes Details ===
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* Compiling Miniature for maemo (it's really needed for now?)
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* Compiling telepathy-qt4 for maemo (?)
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* Creating session controller, connection server
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* Getting local contact list
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* Creating tubes connection between clients to sending Miniature data's
=== Session negotiation ===
=== Session negotiation ===
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=== Protocol ===
=== Protocol ===
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There is a [[/P2P-Protocol|P2P-Protocol draft]] made by Michael Hasselmann. Please feel free to comment!
 
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It is safe to assume that each game has some own internal protocol to transfer game states. For chess engines, [http://www.gnu.org/software/xboard/engine-intf.html XBoard/WinBoard] is the standard protocol. But we also need to be able to interface with [http://www.freechess.org/Help/AllFiles.html FICS]/[ftp://ftp.chessclub.com/pub/icc/formats/formats.txt ICS].
It is safe to assume that each game has some own internal protocol to transfer game states. For chess engines, [http://www.gnu.org/software/xboard/engine-intf.html XBoard/WinBoard] is the standard protocol. But we also need to be able to interface with [http://www.freechess.org/Help/AllFiles.html FICS]/[ftp://ftp.chessclub.com/pub/icc/formats/formats.txt ICS].
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:A use case with a phase on its own? --[[User:qgil|qgil]] 17:37, 11 January 2010 (UTC)
:A use case with a phase on its own? --[[User:qgil|qgil]] 17:37, 11 January 2010 (UTC)
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=== Telepathy tubes Details ===
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=== FICS details (not strictly P2P related) ===
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* Compiling Miniature for maemo (it's really needed for now?)
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The various intro-* help pages for FICS seem to explain everything we'd need ([http://www.freechess.org/Help/HelpFiles/intro_basics.html basics], [http://www.freechess.org/Help/HelpFiles/intro_general.html general], [http://www.freechess.org/Help/HelpFiles/intro_information.html information], [http://www.freechess.org/Help/HelpFiles/intro_moving.html moving], [http://www.freechess.org/Help/HelpFiles/intro_playing.html playing], [http://www.freechess.org/Help/HelpFiles/intro_analysis.html analysis], [http://www.freechess.org/Help/HelpFiles/intro_settings.html settings], [http://www.freechess.org/Help/HelpFiles/intro_talking.html talking]).
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* Compiling telepathy-qt4 for maemo (?)
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* Creating session controller, connection server
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Playing on FICS would happen via telnet (telnet freechess.org), perhaps Telepathy could also handle the connection management for that. This would reduce the risk to maintain two different code bases in Miniature (P2P, FICS) that eventually do the same. My hope is that Miniature only needs to know about XBoard whereas P2P/FICS/ICS would all happen in the Telepathy component.
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* Getting local contact list
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* Creating tubes connection between clients to sending Miniature data's
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[[Category:Miniature]]
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On a side note: It also seems to be common for network games to have those two protocols - one for finding games (a game servers browser of some sort, see [http://www.qtracker.com/]) and one for the actual game. The separation into two truly distinct protocols might rarely exist (again, see FICS).

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