Editing Miniature/Wishlist/Real-time P2P Miniature
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==Progress== | ==Progress== | ||
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==Mockups== | ==Mockups== | ||
==Backstage== | ==Backstage== | ||
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+ | === Telepathy tubes Details === | ||
+ | * Compiling Miniature for maemo (it's really needed for now?) | ||
+ | * Compiling telepathy-qt4 for maemo (?) | ||
+ | * Creating session controller, connection server | ||
+ | * Getting local contact list | ||
+ | * Creating tubes connection between clients to sending Miniature data's | ||
=== Session negotiation === | === Session negotiation === | ||
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=== Protocol === | === Protocol === | ||
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It is safe to assume that each game has some own internal protocol to transfer game states. For chess engines, [http://www.gnu.org/software/xboard/engine-intf.html XBoard/WinBoard] is the standard protocol. But we also need to be able to interface with [http://www.freechess.org/Help/AllFiles.html FICS]/[ftp://ftp.chessclub.com/pub/icc/formats/formats.txt ICS]. | It is safe to assume that each game has some own internal protocol to transfer game states. For chess engines, [http://www.gnu.org/software/xboard/engine-intf.html XBoard/WinBoard] is the standard protocol. But we also need to be able to interface with [http://www.freechess.org/Help/AllFiles.html FICS]/[ftp://ftp.chessclub.com/pub/icc/formats/formats.txt ICS]. | ||
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Observing games is an important aspect in social gaming. On FICS, observers are known as kibitz. Can that be done with Telepathy, too? | Observing games is an important aspect in social gaming. On FICS, observers are known as kibitz. Can that be done with Telepathy, too? | ||
:A use case with a phase on its own? --[[User:qgil|qgil]] 17:37, 11 January 2010 (UTC) | :A use case with a phase on its own? --[[User:qgil|qgil]] 17:37, 11 January 2010 (UTC) | ||
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