Editing OpenGL-ES
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The N900 ships with SDL 1.2. You can use that and a external library, [[User:Javispedro/SDL-GLES|SDL-GLES]] (available in extras), to create simple OpenGL ES 1.1 and 2.0 applications. | The N900 ships with SDL 1.2. You can use that and a external library, [[User:Javispedro/SDL-GLES|SDL-GLES]] (available in extras), to create simple OpenGL ES 1.1 and 2.0 applications. | ||
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=== SDL 1.3 === | === SDL 1.3 === | ||
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=== Qt === | === Qt === | ||
- | You can use | + | You can use Qt with OpenGL ES 2.x on the Nokia N900. |
=== Clutter === | === Clutter === | ||
- | libclutter supports OpenGL ES 2.x | + | libclutter supports OpenGL ES 2.x. It is oriented towards toolkits and applications with user interface elements. |
=== Xlib (X11) === | === Xlib (X11) === | ||
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Edit <code>hellogl_es2.pro</code> and add: | Edit <code>hellogl_es2.pro</code> and add: | ||
- | <pre> | + | <pre>LIBS += -lGLESv2 -lQtOpenGL</pre> |
Then run:<pre>qmake -project | Then run:<pre>qmake -project | ||
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There is a [[SimpleGL example | simple Xlib example]] in a separate article. | There is a [[SimpleGL example | simple Xlib example]] in a separate article. | ||
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== Notes == | == Notes == | ||
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* [http://www.amazon.com/OpenGL%20ES-2-0-Programming-Guide/dp/0321502795/ref=sr_1_1?ie=UTF8&s=books&qid=1235944783&sr=1-1 OpenGL ES 2.0 programming guide] – This 'Gold Book' is hardly in the same league as the above book, or the original 'Red Book' - being aimed at folk who already know their OpenGL lingo. It dives into laborious detail as if trying to spew as much of the ES 2.0 spec onto the page as possible. It assumes a Windows audience and the AMD simulator. You may be better off looking at the PowerVR SDK tutorial code than reading this book, then coming back to it for reference and further code examples. | * [http://www.amazon.com/OpenGL%20ES-2-0-Programming-Guide/dp/0321502795/ref=sr_1_1?ie=UTF8&s=books&qid=1235944783&sr=1-1 OpenGL ES 2.0 programming guide] – This 'Gold Book' is hardly in the same league as the above book, or the original 'Red Book' - being aimed at folk who already know their OpenGL lingo. It dives into laborious detail as if trying to spew as much of the ES 2.0 spec onto the page as possible. It assumes a Windows audience and the AMD simulator. You may be better off looking at the PowerVR SDK tutorial code than reading this book, then coming back to it for reference and further code examples. | ||
+ | === Imagination Technologies SDK === | ||
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+ | * [http://www.imgtec.com/powervr/insider/sdk/KhronosOpenGLES2xSGX.asp OpenGL ES SDK] | ||
[[Category:Development]] | [[Category:Development]] | ||
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