Editing OpenGL-ES
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The N900 ships with SDL 1.2. You can use that and a external library, [[User:Javispedro/SDL-GLES|SDL-GLES]] (available in extras), to create simple OpenGL ES 1.1 and 2.0 applications. | The N900 ships with SDL 1.2. You can use that and a external library, [[User:Javispedro/SDL-GLES|SDL-GLES]] (available in extras), to create simple OpenGL ES 1.1 and 2.0 applications. | ||
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=== SDL 1.3 === | === SDL 1.3 === | ||
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=== Qt === | === Qt === | ||
- | You can use | + | You can use Qt with OpenGL ES 2.x on the Nokia N900. |
=== Clutter === | === Clutter === | ||
- | libclutter supports OpenGL ES 2.x | + | libclutter supports OpenGL ES 2.x. It is oriented towards toolkits and applications with user interface elements. |
=== Xlib (X11) === | === Xlib (X11) === | ||
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Edit <code>hellogl_es2.pro</code> and add: | Edit <code>hellogl_es2.pro</code> and add: | ||
- | <pre> | + | <pre>LIBS += -lGLESv2 -lQtOpenGL</pre> |
Then run:<pre>qmake -project | Then run:<pre>qmake -project | ||
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There is a [[SimpleGL example | simple Xlib example]] in a separate article. | There is a [[SimpleGL example | simple Xlib example]] in a separate article. | ||
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== Notes == | == Notes == | ||
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[[Category:Development]] | [[Category:Development]] | ||
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