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You can use SDL 1.2 and a small addon I made, SDL-GLES, to ease development of OpenGL ES (1.1 and 2.0) applications in Maemo. | You can use SDL 1.2 and a small addon I made, SDL-GLES, to ease development of OpenGL ES (1.1 and 2.0) applications in Maemo. | ||
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+ | '''Page in progress''' | ||
== Get started == | == Get started == | ||
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# Now to get a simple skeleton for your app. Download [http://git.maemo.org/git?p=sdlhildon;a=blob_plain;f=sdlgles/test/gles2.c;h=d13ee1ef5505af8ee51a68250f3016ea4ce5f5d3;hb=HEAD gles2.c] and put it in your working directory. | # Now to get a simple skeleton for your app. Download [http://git.maemo.org/git?p=sdlhildon;a=blob_plain;f=sdlgles/test/gles2.c;h=d13ee1ef5505af8ee51a68250f3016ea4ce5f5d3;hb=HEAD gles2.c] and put it in your working directory. | ||
#: <code>wget "http://git.maemo.org/git?p=sdlhildon;a=blob_plain;f=sdlgles/test/gles2.c;h=d13ee1ef5505af8ee51a68250f3016ea4ce5f5d3" -O gles2.c</code> | #: <code>wget "http://git.maemo.org/git?p=sdlhildon;a=blob_plain;f=sdlgles/test/gles2.c;h=d13ee1ef5505af8ee51a68250f3016ea4ce5f5d3" -O gles2.c</code> | ||
- | #: ''Note that this is | + | #: ''Note that this is not a proper skeleton, work in progress'' |
# Build gles2 with | # Build gles2 with | ||
#: <code>gcc `sdl-config --cflags --libs` -o gles2 gles2.c -lSDL_gles -lEGL -lGLESv2</code> | #: <code>gcc `sdl-config --cflags --libs` -o gles2 gles2.c -lSDL_gles -lEGL -lGLESv2</code> | ||
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#: <code>fakeroot apt-get install libgles1-sgx-img-dev</code> | #: <code>fakeroot apt-get install libgles1-sgx-img-dev</code> | ||
# But if you are in the FREMANTLE_X86 target, currently there's not an easy way to install the emulation 1.1 libraries and headers. You will need to get the N900 OpenGL ES 1.1 PowerVR Insider SDK from [http://www.imgtec.com/powervr/insider/sdkdownloads/index.asp#GLES1b Imagination], and install it. Note that you will need to unpack the library files on the usual paths manually. | # But if you are in the FREMANTLE_X86 target, currently there's not an easy way to install the emulation 1.1 libraries and headers. You will need to get the N900 OpenGL ES 1.1 PowerVR Insider SDK from [http://www.imgtec.com/powervr/insider/sdkdownloads/index.asp#GLES1b Imagination], and install it. Note that you will need to unpack the library files on the usual paths manually. | ||
- | # Now to get a simple skeleton for your app. Download [http://git.maemo.org/git?p=sdlhildon;a=blob_plain;f=sdlgles/test/gles1.c;h= | + | # Now to get a simple skeleton for your app. Download [http://git.maemo.org/git?p=sdlhildon;a=blob_plain;f=sdlgles/test/gles1.c;h=d13ee1ef5505af8ee51a68250f3016ea4ce5f5d3;hb=HEAD gles1.c] and put it in your working directory. |
#: <code>wget "http://git.maemo.org/git?p=sdlhildon;a=blob_plain;f=sdlgles/test/gles1.c;h=0756be5b8979868a4a9ac4c3d8497e56b18bb276" -O gles1.c</code> | #: <code>wget "http://git.maemo.org/git?p=sdlhildon;a=blob_plain;f=sdlgles/test/gles1.c;h=0756be5b8979868a4a9ac4c3d8497e56b18bb276" -O gles1.c</code> | ||
- | #: ''Note that this is | + | #: ''Note that this is not a proper skeleton, work in progress'' |
# Build gles1 with | # Build gles1 with | ||
#: <code>gcc `sdl-config --cflags --libs` -o gles1 gles1.c -lSDL_gles -lEGL -lGLES_CM</code> | #: <code>gcc `sdl-config --cflags --libs` -o gles1 gles1.c -lSDL_gles -lEGL -lGLES_CM</code> | ||
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Feel free to edit here. | Feel free to edit here. | ||
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