PyMaemo/UI tutorial/Getting started
Before starting to develop your Hildon applications you need to get, install and properly configure the Maemo SDK. You can download and learn how to use the latest SDK in Maemo SDK Releases.
Contents |
[edit] Introduction
To begin our introduction to Hildon, we start with the simplest program possible - base.py
. This program creates a window and has no way of exiting except to be killed by using the shell.
Example 1.1. Simple Hildon program
# Based on C code from: # "Hildon Tutorial" version 2009-04-28 # Example 1.1, "Simple Hildon program" import gtk import hildon def main(): gtk.set_application_name("Simplest example") window = hildon.Window() window.show() gtk.main() if __name__ == "__main__": main()
To run the program you can use:
run-standalone.sh python2.5 base.py
All programs will import hildon
which declares the variables, functions, structures, etc. that will be used in your Hildon application.
The next two lines of code create and display a window.
window = hildon.Window() window.show()
The hildon.Window
used in this example represents a top-level window in the Hildon framework. It is derived from gtk.Window
and provides additional commodities specific to the Hildon framework.
In very simple applications, hildon.Window
could be enough. However, in most of the applications a hildon.StackableWindow
should be used. Next chapters will clarify this.
The show()
shows the widget (makes it visible) that would not be otherwise displayed.
The last line enters the GTK+ main processing loop.
gtk.main();
This call can be found in every GTK+ application and therefore, in every Hildon application. When control reaches this point, GTK+ will sleep waiting for X events (such as button or key presses), timeouts, or file IO notifications to occur. In our simple example, however, events are ignored.
[edit] Hello World in Hildon
To begin our introduction to Hildon, we introduce the classic Hello World, Hildon style. This program will create a window with a widget (a button).
Example 1.2. Hildon Hello World program
# Based on C code from: # "Hildon Tutorial" version 2009-04-28 # Example 1.2, "Hildon Hello World program" import gtk import hildon # This is a callback function. The data arguments are ignored in this example. def hello(widget, data): print "Hello World!" def main(): # Get an instance of HildonProgram. It is an object used to represent an # application running in the Hildon framework. program = hildon.Program.get_instance() # create a new hildon window window = hildon.Window() # Registers a window as belonging to the program program.add_window(window) # When the window is given the "delete_event" signal (this is given by the # window manager, usually by the "close" option, or on the titlebar), we # ask it to call the delete_event () function as defined above. The data # passed to the callback function is None and is ignored in the callback # function. window.connect("delete_event", gtk.main_quit, None) button = hildon.Button(gtk.HILDON_SIZE_AUTO, hildon.BUTTON_ARRANGEMENT_VERTICAL, "Hello world!") # When the button is given the "clicked" signal, we ask it to call the # hello () function as defined above. The data passed to the callback # function is None and is ignored in the callback function. button.connect("clicked", hello, None) # This packs the button into the window (a GTK+ container). window.add(button) # The final step is to display this newly created widget and all widgets it # contains. window.show_all() # All GTK+ applications must have a gtk_main(). Control ends here and waits # for an event to occur (like a key press or mouse event). gtk.main() if __name__ == "__main__": main()
As you can see in this simple example, writing Hildon applications is slightly different from writing standard GTK+ applications. We are going to review these differences through the next chapters.
[edit] Running Hello World
To run use:
run-standalone.sh python2.5 hello-world.py
[edit] Stepping through Hello World
This section explains the Hello World example above step-by-step.
The following lines define the callback function that is called when the button is clicked. We ignore both the widget and the data in this example, but usually developers would need to handle events from them.
def hello(widget, data): print "Hello World!"
Here starts the definition of the main function like it is usually done in programs written in Python.
if __name__ == "__main__": main()
Before using Hildon, it needs to be imported. This import connects to the window system display.
import hildon
Only one HildonProgram
can be created per process. Use hildon.Program.get_instance()
to access it.
program = hildon.Program.get_instance()
In this simple example, a new HildonWindow
is created. In cases with nested views, use a HildonStackableWindow
.
window = hildon.Window()
This call registers a window as belonging to the program. This allows applying program-wide settings to all the registered windows, such as assigning a common menu to all the registered windows by setting it to the program.
program.add_window(window)
The following code is an example of connecting a signal handler to an object, in this case, the window. The function gtk.main_quit()
is set as a handler to the “delete_event” signal. This function tells GTK+ that it must exit from gtk.main()
when control is returned to it, making the program terminate.
window.connect("delete_event", gtk.main_quit)
This call creates a new HildonButton
. This button allows to set two labels, one main label and another secondary one. You can also set the size of the button and the order of the labels. Notice that you can use GtkButton
s in Hildon applications in case you do not need the additional features that Hildon provides.
button = hildon.Button(gtk.HILDON_SIZE_AUTO, hildon.BUTTON_ARRANGEMENT_VERTICAL, "Hello world!")
Here, a signal handler is attached to the newly created button so that when it emits the "clicked" signal, our hello()
function is called. The data is ignored, so we simply pass in NULL
to the hello()
callback function. Obviously, the "clicked" signal is emitted when the button is pressed.
button.connect("clicked", hello, None)
This packing call tells GTK+ to place the button in the window. For more information, see the Packing Widgets section of the [1] Tutorial.
window.add(button)
When everything is set up with all signal handlers in place and the button placed in the window, we ask GTK to "show" the widgets on the screen.
window.show_all()
And of course, we call gtk_main()
which waits for events to come from the X server and will call on the widgets to emit signals when these events come.
gtk.main()
- This page was last modified on 7 October 2010, at 10:54.
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