You can use SDL 1.2 and a small addon I made, SDL-GLES, to ease development of OpenGL ES (1.1 and 2.0) applications in Maemo.

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OpenGL ES 2.0

  1. In any of the SDK targets, download and install SDL and SDL-GLES packages.
    fakeroot apt-get install libsdl-gles1.2-dev libsdl1.2-dev
  2. If you are in the FREMANTLE_ARMEL target, install libgles2-sgx-img-dev (which contains the OpenGL ES 2.0 required libraries and headers)
    fakeroot apt-get install libgles2-sgx-img-dev
  3. But if you are in the FREMANTLE_X86 target, install libgles2-dev instead (which contains the OpenGL ES 2.0 emulation libraries).
    fakeroot apt-get install libgles2-dev
  4. Now to get a simple skeleton for your app. Download gles2.c and put it in your working directory.
    wget ";a=blob_plain;f=sdlgles/test/gles2.c;h=d13ee1ef5505af8ee51a68250f3016ea4ce5f5d3" -O gles2.c
    Note that this is not a proper skeleton, work in progress
  5. Build gles2 with
    gcc `sdl-config --cflags --libs` -o gles2 gles2.c -lSDL_gles -lEGL -lGLESv2
  6. Now run it. Ensure the SDK interface is up (this is out of the scope for this little tutorial).

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